From 0c04a7e078b481a875c19991cd88eb5da04fa7e6 Mon Sep 17 00:00:00 2001
From: Hadrien Grasland <hadrien.grasland@gmx.fr>
Date: Wed, 10 Jul 2024 06:09:53 +0200
Subject: [PATCH] More text tweaking

---
 handouts/src/29-finish-him.md | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/handouts/src/29-finish-him.md b/handouts/src/29-finish-him.md
index edda049..28f4ce7 100644
--- a/handouts/src/29-finish-him.md
+++ b/handouts/src/29-finish-him.md
@@ -24,8 +24,8 @@ are some possible tracks that you may want to explore:
   worthwhile, and we should test this. Stop using samplers for input images, and
   instead try both if-testing in the shader and a strip of zeros on the edge of
   the GPU image.
-- While we are at it, are we actually sure that images are actually faster than
-  manual buffer management, as they intuitively should be? It would be a good
+- While we are at it, are we actually sure that 2D images are faster than manual
+  2D indexing of a 1D buffer, as they intuitively should be? It would be a good
   idea to do another version that uses buffers, and manually caches data using
   local memory. This will likely change the optimal work-group size, so we will
   want to make this parameter easily tunable via specialization constants, then
-- 
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