From 39df3d6d1be3793c344e5e9153fba10ebcf5451b Mon Sep 17 00:00:00 2001 From: Elidiano Tronchin <elidiano.tronchin@gmail.com> Date: Thu, 10 Jan 2019 11:03:52 +0100 Subject: [PATCH] * Restored original rotation matrix BeamToWorld (and left it commented) --- NPSimulation/Process/BeamReaction.cc | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/NPSimulation/Process/BeamReaction.cc b/NPSimulation/Process/BeamReaction.cc index 32df6f88d..3d2a6b7a4 100644 --- a/NPSimulation/Process/BeamReaction.cc +++ b/NPSimulation/Process/BeamReaction.cc @@ -240,19 +240,18 @@ void NPS::BeamReaction::DoIt(const G4FastTrack& fastTrack,G4FastStep& fastStep) ////////////////////////////////////////////////////////// /* + G4ThreeVector col1(cos(Beam_theta) * cos(Beam_phi), cos(Beam_theta) * sin(Beam_phi), -sin(Beam_theta)); - G4ThreeVector col2(-sin(-Beam_phi), - cos(-Beam_phi), + G4ThreeVector col2(-sin(Beam_phi), + cos(Beam_phi), 0); G4ThreeVector col3(sin(Beam_theta) * cos(Beam_phi), sin(Beam_theta) * sin(Beam_phi), cos(Beam_theta)); - G4RotationMatrix BeamToWorld(col1, col2, col3); - */ -- GitLab