diff --git a/NPSimulation/Process/BeamReaction.cc b/NPSimulation/Process/BeamReaction.cc index 3f9bb927c71e87a6c70d9a5b03ba4d25be5a51e7..6d395b9b2512306972f72e1449750de9fdea76a0 100644 --- a/NPSimulation/Process/BeamReaction.cc +++ b/NPSimulation/Process/BeamReaction.cc @@ -68,7 +68,7 @@ void NPS::BeamReaction::ReadConfiguration() { if (input.GetAllBlocksWithToken("TwoBodyReaction").size() > 0) m_ReactionType = TwoBody; - if (input.GetAllBlocksWithToken("InelasticBreakup").size() > 0) + else if (input.GetAllBlocksWithToken("InelasticBreakup").size() > 0) m_ReactionType = InelasticBreakup; else if (input.GetAllBlocksWithToken("QFSReaction").size() > 0) m_ReactionType = QFS; @@ -92,7 +92,7 @@ void NPS::BeamReaction::ReadConfiguration() { } // Inelastic Breakup - if (m_ReactionType == InelasticBreakup) { + else if (m_ReactionType == InelasticBreakup) { m_InelasticBreakup.ReadConfigurationFile(input); m_BeamName = NPL::ChangeNameToG4Standard(m_InelasticBreakup.GetParticleBeam()->GetName()); if (m_InelasticBreakup.GetParticleLight()->GetName() != "") { @@ -438,7 +438,7 @@ void NPS::BeamReaction::DoIt(const G4FastTrack& fastTrack, G4FastStep& fastStep) //////////////////////////////////////// // Inelastic Breakup Reaction Case ///// //////////////////////////////////////// - if (m_ReactionType == InelasticBreakup) { + else if (m_ReactionType == InelasticBreakup) { static G4IonTable* IonTable = G4ParticleTable::GetParticleTable()->GetIonTable(); //////Define the kind of particle to shoot////////