diff --git a/NPSimulation/CMakeLists.txt b/NPSimulation/CMakeLists.txt index e867dc2d7a26441c8cdd41278b71bddc043e2725..9781c3815fb8e674c591b21e099a2d4be1bf129e 100644 --- a/NPSimulation/CMakeLists.txt +++ b/NPSimulation/CMakeLists.txt @@ -44,7 +44,7 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${root_cflags}") # If the compiler is Clang, silence the unrecognised flags if(${CMAKE_CXX_COMPILER_ID} MATCHES ".*Clang.*") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics -Wno-deprecated-register") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics -Wno-deprecated-register -Wno-shadow") endif() set(CMAKE_BINARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin ) diff --git a/NPSimulation/Core/EventGeneratorBeam.cc b/NPSimulation/Core/EventGeneratorBeam.cc index 5626d714c64ceed3598d116a283a76e31a232939..d9121520ee95c8067b829b099c39fbe3f7e53957 100644 --- a/NPSimulation/Core/EventGeneratorBeam.cc +++ b/NPSimulation/Core/EventGeneratorBeam.cc @@ -25,7 +25,7 @@ // G4 header #include "G4ParticleTable.hh" - +#include "G4IonTable.hh" // G4 headers including CLHEP headers // for generating random numbers #include "Randomize.hh" @@ -75,7 +75,7 @@ void EventGeneratorBeam::GenerateEvent(G4Event* anEvent){ if( anEvent->GetEventID()==0){ // Define the particle to be shoot - m_particle = G4ParticleTable::GetParticleTable()->GetIon(m_Beam->GetZ(), m_Beam->GetA() ,m_Beam->GetExcitationEnergy()); + m_particle = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIon(m_Beam->GetZ(), m_Beam->GetA() ,m_Beam->GetExcitationEnergy()); } /////////////////////////////////////////////////////////////////////// diff --git a/NPSimulation/Core/EventGeneratorGammaDecay.cc b/NPSimulation/Core/EventGeneratorGammaDecay.cc index 838f8f90ce7e3a570fbd306ff656d09353869745..7078ccb89d5c89bb15a216807dd6cebcc44e1bfb 100644 --- a/NPSimulation/Core/EventGeneratorGammaDecay.cc +++ b/NPSimulation/Core/EventGeneratorGammaDecay.cc @@ -41,7 +41,7 @@ using namespace NPL; // G4 #include "G4ParticleTable.hh" - +#include "G4IonTable.hh" // ROOT #include "TLorentzVector.h" #include "TVector3.h" @@ -239,7 +239,7 @@ void EventGeneratorGammaDecay::GenerateEvent(G4Event*){ // Put back the decaying nucleus with its new excitation energy G4ParticleDefinition* FinalParticleDefition - = G4ParticleTable::GetParticleTable()->GetIon(decayingParticle.GetParticleDefinition()->GetAtomicNumber(), decayingParticle.GetParticleDefinition()->GetAtomicMass(), FinalExcitationEnergy*MeV); + = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIon(decayingParticle.GetParticleDefinition()->GetAtomicNumber(), decayingParticle.GetParticleDefinition()->GetAtomicMass(), FinalExcitationEnergy*MeV); Particle FinalParticle = Particle( FinalParticleDefition, decayingParticle.GetParticleThetaCM(), diff --git a/NPSimulation/Core/EventGeneratorIsotropic.cc b/NPSimulation/Core/EventGeneratorIsotropic.cc index 18787ac68c2822a6b307a28cb50a8d1f53c0a047..ce6ae242b39cf959110ab17e30c189ec843d1aaf 100644 --- a/NPSimulation/Core/EventGeneratorIsotropic.cc +++ b/NPSimulation/Core/EventGeneratorIsotropic.cc @@ -24,7 +24,7 @@ // G4 headers #include "G4ParticleTable.hh" - +#include "G4IonTable.hh" // G4 headers including CLHEP headers // for generating random numbers #include "Randomize.hh" @@ -206,7 +206,7 @@ void EventGeneratorIsotropic::GenerateEvent(G4Event*){ } else{ NPL::Nucleus* N = new NPL::Nucleus(m_particleName); - m_particle = G4ParticleTable::GetParticleTable()->GetIon(N->GetZ(), N->GetA(),m_ExcitationEnergy); + m_particle = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIon(N->GetZ(), N->GetA(),m_ExcitationEnergy); delete N; } diff --git a/NPSimulation/Core/EventGeneratorParticleDecay.cc b/NPSimulation/Core/EventGeneratorParticleDecay.cc index a136f556ad75044c397360963c7675005f0c29f8..976188985c6a29cb3050e6a6630fa7193615378e 100644 --- a/NPSimulation/Core/EventGeneratorParticleDecay.cc +++ b/NPSimulation/Core/EventGeneratorParticleDecay.cc @@ -31,6 +31,7 @@ // G4 #include "G4ParticleTable.hh" +#include "G4IonTable.hh" // G4 headers including CLHEP headers // for generating random numbers @@ -363,7 +364,7 @@ void EventGeneratorParticleDecay::SetDecay(vector<string> DaughterName, vector<b else{ Nucleus* myNucleus = new Nucleus(DaughterName[i]); - m_DaughterNuclei.push_back(G4ParticleTable::GetParticleTable()->GetIon(myNucleus->GetZ(), + m_DaughterNuclei.push_back(G4ParticleTable::GetParticleTable()->GetIonTable()->GetIon(myNucleus->GetZ(), myNucleus->GetA(), m_ExcitationEnergy[i]*MeV)); FinalMass+=myNucleus->GetA(); diff --git a/NPSimulation/Core/EventGeneratorTwoBodyReaction.cc b/NPSimulation/Core/EventGeneratorTwoBodyReaction.cc index 6244888441f48b76c810b5b6cb3f333b768dfe7b..59e4bcd2341d520d0455ac8b69070bdf56ec65a0 100644 --- a/NPSimulation/Core/EventGeneratorTwoBodyReaction.cc +++ b/NPSimulation/Core/EventGeneratorTwoBodyReaction.cc @@ -34,6 +34,7 @@ // G4 headers #include "G4ParticleTable.hh" +#include "G4IonTable.hh" #include "G4RotationMatrix.hh" // G4 headers including CLHEP headers @@ -107,7 +108,7 @@ void EventGeneratorTwoBodyReaction::GenerateEvent(G4Event*){ G4int LightA = m_Reaction->GetNucleus3()->GetA() ; G4ParticleDefinition* LightName - = G4ParticleTable::GetParticleTable()->GetIon(LightZ, LightA, m_Reaction->GetExcitation3()*MeV); + = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIon(LightZ, LightA, m_Reaction->GetExcitation3()*MeV); // Nucleus 4 G4int HeavyZ = m_Reaction->GetNucleus4()->GetZ() ; @@ -117,7 +118,7 @@ void EventGeneratorTwoBodyReaction::GenerateEvent(G4Event*){ m_Reaction->ShootRandomExcitationEnergy(); G4ParticleDefinition* HeavyName - = G4ParticleTable::GetParticleTable()->GetIon(HeavyZ, HeavyA, m_Reaction->GetExcitation4()*MeV); + = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIon(HeavyZ, HeavyA, m_Reaction->GetExcitation4()*MeV); // Get the beam particle form the Particle Stack Particle BeamParticle = m_ParticleStack->SearchAndRemoveParticle(m_BeamName); diff --git a/NPSimulation/Core/MaterialManager.cc b/NPSimulation/Core/MaterialManager.cc index c7ca16dee84e3bbd154f59690aeb9b808cd8b3d1..f86c6f8b63ee81a7c5564e9710a8e838c93faacc 100644 --- a/NPSimulation/Core/MaterialManager.cc +++ b/NPSimulation/Core/MaterialManager.cc @@ -35,7 +35,7 @@ #include <iostream> #include <string> using namespace std; - +using namespace CLHEP; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... MaterialManager* MaterialManager::instance = 0 ;