diff --git a/NPLib/Detectors/Samurai/TSamuraiFDC0Physics.cxx b/NPLib/Detectors/Samurai/TSamuraiFDC0Physics.cxx index ea4bb5249995bc43d35b1f29a900a677b70ad747..e1db823f89fa00674a8055c8f222929a8e725324 100644 --- a/NPLib/Detectors/Samurai/TSamuraiFDC0Physics.cxx +++ b/NPLib/Detectors/Samurai/TSamuraiFDC0Physics.cxx @@ -99,7 +99,7 @@ void TSamuraiFDC0Physics::BuildPhysicalEvent(){ } */ // very large a means track perpendicular to the chamber, what happen when there is pile up - if(abs(a)>1000) + if(abs(a)>5000) PileUp++; Mult+=X[it->first].size(); diff --git a/NPLib/Detectors/Samurai/TSamuraiFDC2Physics.cxx b/NPLib/Detectors/Samurai/TSamuraiFDC2Physics.cxx index 65c012a72fd2eb61e1b1e76d5360c7e7f09f9847..2531224aaf588c492d3dabaa52c8ab3fe9253e00 100644 --- a/NPLib/Detectors/Samurai/TSamuraiFDC2Physics.cxx +++ b/NPLib/Detectors/Samurai/TSamuraiFDC2Physics.cxx @@ -98,7 +98,7 @@ void TSamuraiFDC2Physics::BuildPhysicalEvent(){ } */ // very large a means track perpendicular to the chamber, what happen when there is pile up - if(abs(a)>1000) + if(abs(a)>5000) PileUp++; Mult+=X[it->first].size();