diff --git a/NPSimulation/src/EventGeneratorIsotropic.cc b/NPSimulation/src/EventGeneratorIsotropic.cc
index e54a554c8a7b7178ee705b5c74fd127fa42415aa..d38d6a3814ba82013ffd0d00a2775bde485d53ef 100644
--- a/NPSimulation/src/EventGeneratorIsotropic.cc
+++ b/NPSimulation/src/EventGeneratorIsotropic.cc
@@ -78,7 +78,7 @@ void EventGeneratorIsotropic::ReadConfiguration(string Path)
 	    		 ReactionFile >> DataBuffer;
 	    	
 	    		 //Search for comment Symbol %
-			     if (LineBuffer.compare(0, 1, "%") == 0) {/*Do Nothing*/;}
+			     if (DataBuffer.compare(0, 1, "%") == 0) {/*Do Nothing*/;}
 
 		         else if (DataBuffer.compare(0, 10, "EnergyLow=") == 0) {
 		         	check_EnergyLow = true ;
diff --git a/NPSimulation/src/EventGeneratorTransfert.cc b/NPSimulation/src/EventGeneratorTransfert.cc
index e165c29f2a264d93b15b396d1e403595d1c2ccb5..833a5d95cb387dfa9e0e784c8163d09108e674bd 100644
--- a/NPSimulation/src/EventGeneratorTransfert.cc
+++ b/NPSimulation/src/EventGeneratorTransfert.cc
@@ -150,7 +150,7 @@ while(ReadingStatus){
  			 ReactionFile >> DataBuffer;
  			 
  			 //Search for comment Symbol %
-	      	 if (LineBuffer.compare(0, 1, "%") == 0) {/* Do Nothing */;}
+	      	 if (DataBuffer.compare(0, 1, "%") == 0) {/* Do Nothing */;G4cout << "Comment"<<endl;}
  			 
 	         else if (DataBuffer.compare(0, 5, "Beam=") == 0) {
 	         	check_Beam = true ;
diff --git a/NPSimulation/src/EventGeneratorTransfertToResonance.cc b/NPSimulation/src/EventGeneratorTransfertToResonance.cc
index e20f160b5fa5721e4146c2840d91a9171d0abe65..c6e789335688920a0a83627ee1fc441795a9bbe5 100644
--- a/NPSimulation/src/EventGeneratorTransfertToResonance.cc
+++ b/NPSimulation/src/EventGeneratorTransfertToResonance.cc
@@ -164,7 +164,7 @@ while(ReadingStatus){
  			 ReactionFile >> DataBuffer;
  			 
  			 //Search for comment Symbol %
-	      	 if (LineBuffer.compare(0, 1, "%") == 0) {/* Do Nothing */;}
+	      	 if (DataBuffer.compare(0, 1, "%") == 0) {/* Do Nothing */;}
  			 
 	         else if (DataBuffer.compare(0, 5, "Beam=") == 0) {
 	         	check_Beam = true ;