diff --git a/Inputs/EventGenerator/10He.reaction b/Inputs/EventGenerator/10He.reaction
index b840502107be8c8016561b15b8255f256248f175..ea6f60ae5543001187f1535a8b37838ab0967304 100644
--- a/Inputs/EventGenerator/10He.reaction
+++ b/Inputs/EventGenerator/10He.reaction
@@ -14,11 +14,12 @@ TransfertToResonance
 	SigmaPhiY= 0.963142053
 	SigmaX= 6.232
 	SigmaY= 9.069
+	ResonanceWidth= 1.3
 	ResonanceDecayZ= 2
 	ResonanceDecayA= 8
 	CrossSectionPath= 11Li(d,3He)10He.txt
-	ShootLight= 0
-	ShootHeavy= 1
+	ShootLight= 1
+	ShootHeavy= 0
 	ShootDecayProduct= 0
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
diff --git a/NPSimulation/include/EventGeneratorTransfertToResonance.hh b/NPSimulation/include/EventGeneratorTransfertToResonance.hh
index 348ee5ed17289ce43132b4d0bc4e838d1c4ce997..51d85928d08111b82ffe676a71627b174f210a7d 100644
--- a/NPSimulation/include/EventGeneratorTransfertToResonance.hh
+++ b/NPSimulation/include/EventGeneratorTransfertToResonance.hh
@@ -59,6 +59,7 @@ class EventGeneratorTransfertToResonance : public VEventGenerator
 	         double   SigmaY         ,
 	         double   SigmaThetaX       ,
 	         double	  SigmaPhiY,
+	         double   ResonanceWidth,
 	         int      ResonanceDecayZ      ,
 	         int      ResonanceDecayA      ,
 	         bool  ShootLight        ,
@@ -114,8 +115,10 @@ class EventGeneratorTransfertToResonance : public VEventGenerator
 		Reaction*	m_Reaction				;
 
 	private: // Resonance decay channel
-	   int            m_ResonanceDecayZ    ;
-	   int            m_ResonanceDecayA    ;
+		double			m_ResonanceWidth	;
+		double			m_ResonanceMean		;
+	   	int            	m_ResonanceDecayZ   ;
+	   	int            	m_ResonanceDecayA   ;
 
 	   //Other
 	   void     Print() const        ;
@@ -144,6 +147,7 @@ class EventGeneratorTransfertToResonance : public VEventGenerator
 		         double   SigmaY         ,
 		         double   SigmaThetaX       ,
 		         double   SigmaPhiY       ,
+		         double   ResonanceWidth,
 		         int      ResonanceDecayZ      ,
 		         int      ResonanceDecayA      ,
 		         bool  ShootLight        ,
diff --git a/NPSimulation/src/EventGeneratorTransfertToResonance.cc b/NPSimulation/src/EventGeneratorTransfertToResonance.cc
index df57cbdde4252d73ca295d129cea40b15601682f..500f81a12976323bb12185a0ef53c0798dd98ea4 100644
--- a/NPSimulation/src/EventGeneratorTransfertToResonance.cc
+++ b/NPSimulation/src/EventGeneratorTransfertToResonance.cc
@@ -84,6 +84,7 @@ EventGeneratorTransfertToResonance::EventGeneratorTransfertToResonance(	  string
 																	      double   	SigmaY         	,
 																	      double   	SigmaThetaX  ,
 																	      double   	SigmaPhiY    ,
+																	      double    ResonanceWidth,
 																	      int      	ResonanceDecayZ     ,
 																	      int      	ResonanceDecayA     ,
 																	      bool  	ShootLight        	,
@@ -104,6 +105,7 @@ EventGeneratorTransfertToResonance::EventGeneratorTransfertToResonance(	  string
 		            SigmaY         	,
 		            SigmaThetaX  ,
 		            SigmaPhiY    ,
+		            ResonanceWidth ,
 		            ResonanceDecayZ     ,
 		            ResonanceDecayA     ,
 		           	ShootLight        	,
@@ -140,7 +142,7 @@ void EventGeneratorTransfertToResonance::ReadConfiguration(string Path)
 
 ////////Reaction Setting needs///////
    string Beam, Target, Heavy, Light, CrossSectionPath ;
-   G4double BeamEnergy = 0 , ExcitationEnergy = 0 , BeamEnergySpread = 0 , SigmaX = 0 , SigmaY = 0 , SigmaThetaX = 0 , SigmaPhiY=0, ResonanceDecayZ = 0 , ResonanceDecayA = 0  ;
+   G4double BeamEnergy = 0 , ExcitationEnergy = 0 , BeamEnergySpread = 0 , SigmaX = 0 , SigmaY = 0 , SigmaThetaX = 0 , SigmaPhiY=0,  ResonanceWidth = 0 ,ResonanceDecayZ = 0 , ResonanceDecayA = 0  ;
    bool  ShootLight     = false ;
    bool  ShootHeavy      = false ;
    bool ShootDecayProduct = false ;
@@ -160,6 +162,7 @@ void EventGeneratorTransfertToResonance::ReadConfiguration(string Path)
    bool check_CrossSectionPath = false ;
    bool check_ShootLight = false ;
    bool check_ShootHeavy = false ;
+   bool check_ResonanceWidth = false ;
    bool check_ResonanceDecayZ = false ;
    bool check_ResonanceDecayA = false ;
    bool check_ShootDecayProduct = false ;
@@ -265,6 +268,13 @@ while(ReadingStatus){
 	            G4cout << "Beam Emmitance Phi " << SigmaPhiY / deg << " deg" << G4endl;
 	         }
 
+			else if (DataBuffer.compare(0, 15, "ResonanceWidth=") == 0) {
+				check_ResonanceWidth = true ;
+            	ReactionFile >> DataBuffer;
+            	ResonanceWidth = atof(DataBuffer.c_str())*MeV;
+            	G4cout << "Resonance Width " << ResonanceWidth/MeV << " MeV" << G4endl;
+         	 }
+
 			else if (DataBuffer.compare(0, 17, "ResonanceDecayZ=") == 0) {
 				check_ResonanceDecayZ = true ;
             	ReactionFile >> DataBuffer;
@@ -320,7 +330,7 @@ while(ReadingStatus){
 	         if(   	check_Beam && check_Target && check_Light && check_Heavy && check_ExcitationEnergy 
 	         	&&  check_BeamEnergy && check_BeamEnergySpread && check_FWHMX && check_FWHMY && check_EmmitanceTheta 
 	         	&&  check_EmmitancePhi && check_CrossSectionPath && check_ShootLight && check_ShootHeavy 
-	         	&& check_ResonanceDecayZ && check_ResonanceDecayA && check_ShootDecayProduct)
+	         	&& check_ResonanceWidth && check_ResonanceDecayZ && check_ResonanceDecayA && check_ShootDecayProduct)
 	         	ReadingStatus = false ;	
 
 		}
@@ -339,6 +349,7 @@ while(ReadingStatus){
 			         SigmaY         	,
 			         SigmaThetaX ,
 			         SigmaPhiY 	,
+			         ResonanceWidth,
 			         ResonanceDecayZ    ,
 			         ResonanceDecayA    ,
 			         ShootLight        	,
@@ -346,7 +357,6 @@ while(ReadingStatus){
 			         ShootDecayProduct  ,
 			         CrossSectionPath	);
 
-         
    		ReactionFile.close();
 }
 
@@ -371,6 +381,14 @@ void EventGeneratorTransfertToResonance::GenerateEvent(G4Event* anEvent , G4Part
    G4ParticleDefinition* HeavyName
    = G4ParticleTable::GetParticleTable()->GetIon(HeavyZ, HeavyA, m_Reaction->GetExcitation()*MeV);
 
+   // Shoot the Resonance energy following the mean and width value
+   double EXX = -10 ;
+   
+   while(EXX<0)
+   EXX = RandGauss::shoot(m_ResonanceMean,m_ResonanceWidth) ;
+
+	m_Reaction->SetExcitation( EXX  );
+
    // Vertex position and beam angle inte world frame
    G4double x0 = 1000 * cm  	;
    G4double y0 = 1000 * cm  	;
@@ -427,7 +445,7 @@ void EventGeneratorTransfertToResonance::GenerateEvent(G4Event* anEvent , G4Part
    /////////////////////////////////////////////////////////////////
    // Beam incident energy
    G4double NominalBeamEnergy = m_BeamEnergy;
-   G4double IncidentBeamEnergy = RandGauss::shoot(NominalBeamEnergy, m_BeamEnergySpread / 2.35);
+   G4double IncidentBeamEnergy = RandGauss::shoot(NominalBeamEnergy, m_BeamEnergySpread);
    m_Reaction->SetBeamEnergy(IncidentBeamEnergy);
    m_InitConditions->SetICIncidentEnergy(IncidentBeamEnergy / MeV);
    // Angles
@@ -702,6 +720,7 @@ void EventGeneratorTransfertToResonance::SetEverything(	  string    name1
 													      double   SigmaY         			,
 													      double   SigmaThetaX      		,
 													      double   SigmaPhiY       			,
+													      double    ResonanceWidth          ,
 													      int      ResonanceDecayZ      	,
 													      int      ResonanceDecayA      	,
 													      bool  ShootLight        			,
@@ -724,6 +743,8 @@ void EventGeneratorTransfertToResonance::SetEverything(	  string    name1
    m_SigmaY       =  SigmaY         	;
    m_SigmaThetaX    =  SigmaThetaX    	 ;
    m_SigmaPhiY    =  SigmaPhiY    	 ;
+   m_ResonanceWidth	=	ResonanceWidth	;
+   m_ResonanceMean	= Excitation		;
    m_ResonanceDecayZ =  ResonanceDecayZ      ;
    m_ResonanceDecayA =  ResonanceDecayA      ;
    m_ShootLight      =  ShootLight       	 ;
diff --git a/NPSimulation/vis.mac b/NPSimulation/vis.mac
index e8345fb35fdaef1effc82ccf8f853be6f7e0cc3b..7130261ec20bc96c8fddd2d03740a8b7316d5944 100644
--- a/NPSimulation/vis.mac
+++ b/NPSimulation/vis.mac
@@ -9,7 +9,7 @@
 # choose a graphic system
 #/vis/open OGLIX
 #/vis/open OGLSX
-/vis/open VRML2FILE
+#/vis/open VRML2FILE
 /vis/scene/create
 /vis/drawVolume
 /vis/viewer/set/viewpointThetaPhi 0 0 deg