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  1. Sep 25, 2014
  2. Sep 23, 2014
  3. Sep 19, 2014
  4. Sep 17, 2014
  5. Sep 11, 2014
    • Kyle Kingsbury's avatar
      Merge pull request #75 from mfournier/dial · fe7adb32
      Kyle Kingsbury authored
      New "dial" view, similar to "gauge"
      fe7adb32
    • Kyle Kingsbury's avatar
      Merge pull request #74 from mfournier/fix-h2 · 6afcf987
      Kyle Kingsbury authored
      gauge: microfix to html
      6afcf987
    • Marc Fournier's avatar
      gauge: microfix to html · 25cfac82
      Marc Fournier authored
      25cfac82
    • Marc Fournier's avatar
      dial: new view, similar to gauge · 46a7f1f3
      Marc Fournier authored
      Displays a vector-based gauge on an HTML <canvas> element.
      
      Canvas elements don't accept relative widths and heights, so each time
      the view is resized, we have to recalculate the absolute size in pixels
      and update the canvas' properties.
      
      When the gauge's upper limit isn't defined by the user, it is updated to
      the biggest value encountered. To make this behaviour understandable, I
      made the decision to always display this maximum value alongside the
      current one.
      
      gauges.js has bunch of options (colors, animation speed, etc) which I
      left to the default values. This can be easily polished up later on if
      we feel the need to.
      46a7f1f3
    • Marc Fournier's avatar
      dial: copy gauge.js into dial.js · 7e9b14fd
      Marc Fournier authored
      No changes except for renaming Gauge to Dial, works as the original
      gauge view.
      7e9b14fd
  6. Sep 09, 2014
  7. Aug 13, 2014
  8. Aug 02, 2014
  9. Jun 17, 2014
  10. Jun 06, 2014
  11. Jun 05, 2014
  12. May 30, 2014
  13. May 29, 2014
  14. May 22, 2014
    • Kyle Kingsbury's avatar
      Grid: fix N bugs, metric sorting, slower. · 2497b2b1
      Kyle Kingsbury authored
      Had to kill the caching code; it's been the source of no end of bugs in
      the grid for the last six months and I'm just not smart enough to fix
      it. Every call goes through (slurred) render now. :(
      2497b2b1
  15. May 21, 2014
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