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GRASLAND Hadrien
GrayScott Reloaded - Rust practical
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6fe53219
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6fe53219
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9 months ago
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Hadrien Grasland
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More final chapter tweaking
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handouts/src/29-finish-him.md
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@@ -30,16 +30,16 @@ are some possible tracks that you may want to explore:
local memory. This will likely change the optimal work-group size, so we will
want to make this parameter easily tunable via specialization constants, then
tune it.
-
Modern GPUs also have explicit SIMD instructions, which in Vulkan are
accessible via the optional subgroup extension. It should be possible to use
them to exchange neighboring data between threads faster than local memory can
allow. But in doing so, we will need to handle the fact that subgroups are not
portable across all hardware (the Vulkan extension may or may not be present),
which will likely require some code duplication.
-
The advanced SIMD chapter's data layout was designed for maximal efficiency on
SIMD hardware, and modern GPUs are basically a thin shell around a bunch of
SIMD ALUs. Would this layout also help GPU performance? There is only one way
to find out.
-
Speaking of SIMD, modern GPUs also have explicit SIMD instructions, which in
Vulkan are accessible via the optional subgroup extension. It should be
possible to use them to exchange neighboring data between threads faster than
local memory can allow. But in doing so, we will need to handle the fact that
subgroups are not portable across all hardware (the Vulkan extension may or
may not be present), which will likely require some code duplication.
-
Our microbenchmarks tell us that our GPU is not quite operating at peak
throughput when processing a single 1920x1080 image. It would be nice to try
processing multiple images in a single compute dispatch, but this will require
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