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    # Macro file for the initialization phase of "exampleN03.cc"
    # when running in interactive mode
    #
    # Sets some default verbose
    #
    /control/verbose 2
    /control/saveHistory
    /run/verbose 2
    #
    # Use this open statement to create an OpenGL view:
    
    #/vis/open OGLIQt 600x600-0+0
    
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    #
    # Use this open statement to create a .prim file suitable for
    # viewing in DAWN:
    #/vis/open DAWNFILE
    #
    # Use this open statement to create a .heprep file suitable for
    # viewing in HepRApp:
    #/vis/open HepRepFile
    #
    # Use this open statement to create a .wrl file suitable for
    # viewing in a VRML viewer:
    #/vis/open VRML2FILE
    #
    # Disable auto refresh and quieten vis messages whilst scene and
    # trajectories are established:
    
    #/vis/viewer/set/autoRefresh false
    #/vis/verbose errors
    
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    #
    # Draw geometry:
    
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    #
    # Specify view angle:
    
    #/vis/viewer/set/viewpointThetaPhi 0. 90.
    
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    #
    # Specify zoom value:
    #/vis/viewer/zoom 2.
    #
    # Specify style (surface or wireframe):
    
    #/vis/viewer/set/style surface
    
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    #
    # Draw coordinate axes:
    
    #/vis/scene/add/axes 0 0 0 20 cm
    
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    #
    # Draw smooth trajectories at end of event, showing trajectory points
    # as markers 2 pixels wide:
    
    #/vis/scene/add/trajectories smooth
    #/vis/modeling/trajectories/create/drawByCharge
    #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
    #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1
    
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    # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
    #
    # Draw hits at end of event:
    #vis/scene/add/hits
    #
    # To draw only gammas:
    #/vis/filtering/trajectories/create/particleFilter
    #/vis/filtering/trajectories/particleFilter-0/add gamma
    #
    # To invert the above, drawing all particles except gammas,
    # keep the above two lines but also add:
    #/vis/filtering/trajectories/particleFilter-0/invert true
    #
    # Many other options are available with /vis/modeling and /vis/filtering.
    # For example, to select colour by particle ID:
    #/vis/modeling/trajectories/create/drawByParticleID
    #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
    #
    # To superimpose all of the events from a given run:
    
    #/vis/scene/endOfEventAction accumulate
    
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    #
    # Re-establish auto refreshing and verbosity:
    
    #/vis/viewer/set/autoRefresh true
    #/vis/verbose 0
    
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    #
    # For file-based drivers, use this to create an empty detector view: