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#ifndef Tiara_h
#define Tiara_h 1
/*****************************************************************************
* Copyright (C) 2009-2013 this file is part of the NPTool Project *
* *
* For the licensing terms see $NPTOOL/Licence/NPTool_Licence *
* For the list of contributors see $NPTOOL/Licence/Contributors *
*****************************************************************************/
/*****************************************************************************
* Original Author: Adrien MATTA contact address: a.matta@surrey.ac.uk *
* *
* Creation Date : November 2012 *
* Last update : *
*---------------------------------------------------------------------------*
* Decription: *
* This class describe the Tiara Silicon detector *
* *
*---------------------------------------------------------------------------*
* Comment: *
* *
*****************************************************************************/
// C++ header
#include <string>
#include <vector>
// G4 header defining G4 types
#include "globals.hh"
// G4 headers
#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
#include "G4LogicalVolume.hh"
#include "G4VisAttributes.hh"
#include "G4MultiFunctionalDetector.hh"
// NPSimulation header
#include "VDetector.hh"
// NPLib
#include "TTiaraBarrelData.h"
#include "TTiaraHyballData.h"
using namespace std;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
namespace TIARA
{
// Energy and time Resolution
const G4double ResoTime = 0 ;
//const G4double ResoEnergy = 0.035*MeV ;// = zzkeV of Resolution // Unit is MeV/2.35
const G4double ResoEnergy = 0.042*MeV ;// = zzkeV of Resolution // Unit is MeV/2.35
}
using namespace TIARA;
class Tiara : public VDetector
{
////////////////////////////////////////////////////
/////// Default Constructor and Destructor /////////
////////////////////////////////////////////////////
public:
Tiara() ;
~Tiara() ;
////////////////////////////////////////////////////
//////// Specific Function of this Class ///////////
////////////////////////////////////////////////////
public:
// To add a box detector
// Effectively construct Volume
void ConstructBarrel(G4LogicalVolume* world);
void ConstructHyball(G4LogicalVolume* world);
void ConstructChamber(G4LogicalVolume* world);
////////////////////////////////////////////////////
///////// Inherite from VDetector class ///////////
////////////////////////////////////////////////////
public:
// Read stream at Configfile to pick-up parameters of detector (Position,...)
// Called in DetecorConstruction::ReadDetextorConfiguration Method
void ReadConfiguration(string Path) ;
// Construct detector and inialise sensitive part.
// Called After DetecorConstruction::AddDetector Method
void ConstructDetector(G4LogicalVolume* world) ;
// Add Detector branch to the EventTree.
// Called After DetecorConstruction::AddDetector Method
void InitializeRootOutput() ;
// Read sensitive part and fill the Root tree.
// Called at in the EventAction::EndOfEventAvtion
void ReadSensitive(const G4Event* event) ;
////////////////////////////////////////////////////
///////////Event class to store Data////////////////
////////////////////////////////////////////////////
private:
TTiaraBarrelData* m_EventBarrel ;
TTiaraHyballData* m_EventHyball ;
////////////////////////////////////////////////////
///////////////// Scorer Related ///////////////////
////////////////////////////////////////////////////
private:
// Initialize all Scorer
void InitializeScorers() ;
// Scorer Associate to the Silicon
G4MultiFunctionalDetector* m_BOXScorer ;
G4MultiFunctionalDetector* m_PADScorer ;
G4MultiFunctionalDetector* m_QQQScorer ;
private:
// Initialize material used in detector definition
void InitializeMaterial();
// List of material
G4Material* m_MaterialSilicon ;
G4Material* m_MaterialAl ;
G4Material* m_MaterialVacuum ;
G4Material* m_MaterialPCB ;
////////////////////////////////////////////////////
///////////////Private intern Data//////////////////
////////////////////////////////////////////////////
private:
// True if the detector is a Box, false if a quadrant
vector<bool> m_Type ;
// Used for Quadrant detectors
vector<G4ThreeVector> m_Pos ; // R , Phi , Z
vector<G4double> m_ThicknessQQQ;
// Used for Box detectors
vector<G4double> m_Z ;
vector< vector<G4double> > m_ThicknessBOX;
vector< vector<G4double> > m_ThicknessPAD;
// Set to true if you want to see Telescope Frame in your visualisation
bool m_non_sensitive_part_visiualisation ;
private:/// Visualisation Attribute:
// Dark Grey
G4VisAttributes* SiliconVisAtt ;
// Green
G4VisAttributes* PCBVisAtt;
// Gold Yellow
G4VisAttributes* PADVisAtt ;
// Light Grey
G4VisAttributes* FrameVisAtt ;
};
#endif