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/*****************************************************************************
* Copyright (C) 2009-2025 this file is part of the NPTool Project *
* *
* For the licensing terms see $NPTOOL/Licence/NPTool_Licence *
* For the list of contributors see $NPTOOL/Licence/Contributors *
*****************************************************************************/
/*****************************************************************************
* Original Author: Léo Plagnol contact address: leo.plagnol@ijclab.in2p3.fr *
* *
* Creation Date : January 2025 *
* Last update : *
*---------------------------------------------------------------------------*
* Decription: *
* This class describe Plastic_BEDO simulation *
* *
*---------------------------------------------------------------------------*
* Comment: *
* *
*****************************************************************************/
// C++ headers
#include <sstream>
#include <cmath>
#include <limits>
//G4 Geometry object
#include "G4Tubs.hh"
#include "G4Box.hh"
#include "G4SubtractionSolid.hh"
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//G4 sensitive
#include "G4SDManager.hh"
#include "G4MultiFunctionalDetector.hh"
//G4 various object
#include "G4Material.hh"
#include "G4Transform3D.hh"
#include "G4PVPlacement.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
// NPTool header
#include "Plastic_BEDO.hh"
#include "CalorimeterScorers.hh"
#include "InteractionScorers.hh"
#include "RootOutput.h"
#include "MaterialManager.hh"
#include "NPSDetectorFactory.hh"
#include "NPOptionManager.h"
#include "NPSHitsMap.hh"
// CLHEP header
#include "CLHEP/Random/RandGauss.h"
using namespace std;
using namespace CLHEP;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
namespace Plastic_BEDO_NS{
// Energy and time Resolution
const double EnergyThreshold = 0.*MeV;
const double ResoTime = 0.*ns ;
const double ResoEnergy = 0.*MeV ;
const double Radius = 25.4*mm ;
const double Thickness = 3*mm ;
const double Length = 98*mm ;
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const string Material = "BC400";
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Plastic_BEDO Specific Method
Plastic_BEDO::Plastic_BEDO(){
m_Event = new TPlastic_BEDOData() ;
m_Plastic_BEDOScorer = 0;
m_SquareDetector = 0;
m_CylindricalDetector = 0;
// RGB Color + Transparency
m_VisSquare = new G4VisAttributes(G4Colour(0, 1, 0, 1));
m_VisCylinder = new G4VisAttributes(G4Colour(0, 0, 1, 1));
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}
Plastic_BEDO::~Plastic_BEDO(){
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Plastic_BEDO::AddDetector(G4ThreeVector POS){
// Convert the POS value to R theta Phi as Spherical coordinate is easier in G4
m_R.push_back(POS.mag());
m_Theta.push_back(POS.theta());
m_Phi.push_back(POS.phi());
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Plastic_BEDO::AddDetector(double R, double Theta, double Phi){
m_R.push_back(R);
m_Theta.push_back(Theta);
m_Phi.push_back(Phi);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4LogicalVolume* Plastic_BEDO::BuildCylindricalDetector(){
if(!m_CylindricalDetector){
G4ThreeVector zTrans(0., 0., -3.*mm);
G4Tubs* tubOut = new G4Tubs("Plastic_BEDO",0,Plastic_BEDO_NS::Radius,Plastic_BEDO_NS::Length*0.5,0,360*deg);
G4Tubs* tubIn = new G4Tubs("Plastic_BEDO",0,Plastic_BEDO_NS::Radius-Plastic_BEDO_NS::Thickness,Plastic_BEDO_NS::Length*0.5,0,360*deg);
G4SubtractionSolid* tub = new G4SubtractionSolid("tub", tubOut, tubIn, 0, zTrans);
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G4Material* DetectorMaterial = MaterialManager::getInstance()->GetMaterialFromLibrary(Plastic_BEDO_NS::Material);
m_CylindricalDetector = new G4LogicalVolume(tub,DetectorMaterial,"logic_Plastic_BEDO_tub",0,0,0);
m_CylindricalDetector->SetVisAttributes(m_VisSquare);
m_CylindricalDetector->SetSensitiveDetector(m_Plastic_BEDOScorer);
}
return m_CylindricalDetector;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Virtual Method of NPS::VDetector class
// Read stream at Configfile to pick-up parameters of detector (Position,...)
// Called in DetecorConstruction::ReadDetextorConfiguration Method
void Plastic_BEDO::ReadConfiguration(NPL::InputParser parser){
vector<NPL::InputBlock*> blocks = parser.GetAllBlocksWithToken("Plastic_BEDO");
if(NPOptionManager::getInstance()->GetVerboseLevel())
cout << "//// " << blocks.size() << " detectors found " << endl;
vector<string> cart = {"POS"};
vector<string> sphe = {"R","Theta","Phi"};
for(unsigned int i = 0 ; i < blocks.size() ; i++){
if(blocks[i]->HasTokenList(cart)){
if(NPOptionManager::getInstance()->GetVerboseLevel())
cout << endl << "//// Plastic_BEDO " << i+1 << endl;
G4ThreeVector Pos = NPS::ConvertVector(blocks[i]->GetTVector3("POS","mm"));
AddDetector(Pos);
}
else if(blocks[i]->HasTokenList(sphe)){
if(NPOptionManager::getInstance()->GetVerboseLevel())
cout << endl << "//// Plastic_BEDO " << i+1 << endl;
double R = blocks[i]->GetDouble("R","mm");
double Theta = blocks[i]->GetDouble("Theta","deg");
double Phi = blocks[i]->GetDouble("Phi","deg");
AddDetector(R,Theta,Phi);
}
else{
cout << "ERROR: check your input file formatting " << endl;
exit(1);
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Construct detector and inialise sensitive part.
// Called After DetecorConstruction::AddDetector Method
void Plastic_BEDO::ConstructDetector(G4LogicalVolume* world){
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for (unsigned short i = 0 ; i < m_R.size() ; i++) {
G4double wX = m_R[i] * sin(m_Theta[i] ) * cos(m_Phi[i] ) ;
G4double wY = m_R[i] * sin(m_Theta[i] ) * sin(m_Phi[i] ) ;
G4double wZ = m_R[i] * cos(m_Theta[i] ) ;
G4ThreeVector Det_pos = G4ThreeVector(wX, wY, wZ) ;
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// So the face of the detector is at R instead of the middle
Det_pos+=Det_pos.unit()*Plastic_BEDO_NS::Thickness*0.5;
// Building Detector reference frame
G4double ii = cos(m_Theta[i]) * cos(m_Phi[i]);
G4double jj = cos(m_Theta[i]) * sin(m_Phi[i]);
G4double kk = -sin(m_Theta[i]);
G4ThreeVector Y(ii,jj,kk);
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G4ThreeVector w = Det_pos.unit();
G4ThreeVector u = w.cross(Y);
G4ThreeVector v = w.cross(u);
v = v.unit();
u = u.unit();
G4RotationMatrix* Rot = new G4RotationMatrix(u, v, w);
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new G4PVPlacement(G4Transform3D(*Rot,Det_pos),
BuildCylindricalDetector(),
"Plastic_BEDO",world,false,i+1);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Add Detector branch to the EventTree.
// Called After DetecorConstruction::AddDetector Method
void Plastic_BEDO::InitializeRootOutput(){
RootOutput *pAnalysis = RootOutput::getInstance();
TTree *pTree = pAnalysis->GetTree();
if(!pTree->FindBranch("Plastic_BEDO")){
pTree->Branch("Plastic_BEDO", "TPlastic_BEDOData", &m_Event) ;
}
pTree->SetBranchAddress("Plastic_BEDO", &m_Event) ;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Read sensitive part and fill the Root tree.
// Called at in the EventAction::EndOfEventAvtion
void Plastic_BEDO::ReadSensitive(const G4Event* ){
m_Event->Clear();
///////////
// Calorimeter scorer
CalorimeterScorers::PS_Calorimeter* Scorer= (CalorimeterScorers::PS_Calorimeter*) m_Plastic_BEDOScorer->GetPrimitive(0);
unsigned int size = Scorer->GetMult();
for(unsigned int i = 0 ; i < size ; i++){
vector<unsigned int> level = Scorer->GetLevel(i);
double Energy = RandGauss::shoot(Scorer->GetEnergy(i),Plastic_BEDO_NS::ResoEnergy);
if(Energy>Plastic_BEDO_NS::EnergyThreshold){
double Time = RandGauss::shoot(Scorer->GetTime(i),Plastic_BEDO_NS::ResoTime);
int DetectorNbr = level[0];
m_Event->SetEnergy(DetectorNbr,Energy);
m_Event->SetTime(DetectorNbr,Time);
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////////////////////////////////////////////////////
void Plastic_BEDO::InitializeScorers() {
// This check is necessary in case the geometry is reloaded
bool already_exist = false;
m_Plastic_BEDOScorer = CheckScorer("Plastic_BEDOScorer",already_exist) ;
if(already_exist)
return ;
// Otherwise the scorer is initialised
vector<int> level; level.push_back(0);
G4VPrimitiveScorer* Calorimeter= new CalorimeterScorers::PS_Calorimeter("Calorimeter",level, 0) ;
G4VPrimitiveScorer* Interaction= new InteractionScorers::PS_Interactions("Interaction",ms_InterCoord, 0) ;
//and register it to the multifunctionnal detector
m_Plastic_BEDOScorer->RegisterPrimitive(Calorimeter);
m_Plastic_BEDOScorer->RegisterPrimitive(Interaction);
G4SDManager::GetSDMpointer()->AddNewDetector(m_Plastic_BEDOScorer) ;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////////////////////////////////////////////////////////////////////
// Construct Method to be pass to the DetectorFactory //
////////////////////////////////////////////////////////////////////////////////
NPS::VDetector* Plastic_BEDO::Construct(){
return (NPS::VDetector*) new Plastic_BEDO();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////////////////////////////////////////////////////////////////////
// Registering the construct method to the factory //
////////////////////////////////////////////////////////////////////////////////
extern"C" {
class proxy_nps_Plastic_BEDO{
public:
proxy_nps_Plastic_BEDO(){
NPS::DetectorFactory::getInstance()->AddToken("Plastic_BEDO","Plastic_BEDO");
NPS::DetectorFactory::getInstance()->AddDetector("Plastic_BEDO",Plastic_BEDO::Construct);
}
};
proxy_nps_Plastic_BEDO p_nps_Plastic_BEDO;
}