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/*****************************************************************************
* Copyright (C) 2009-2019 this file is part of the NPTool Project *
* *
* For the licensing terms see $NPTOOL/Licence/NPTool_Licence *
* For the list of contributors see $NPTOOL/Licence/Contributors *
*****************************************************************************/
/*****************************************************************************
* Original Author: Adrien Matta contact address: matta@lpccaen.in2p3.fr *
* *
* Creation Date : December 2019 *
* Last update : *
*---------------------------------------------------------------------------*
* Decription: *
* This class describe Nebula simulation *
* *
*---------------------------------------------------------------------------*
* Comment: *
* *
*****************************************************************************/
// C++ headers
#include <sstream>
#include <cmath>
#include <limits>
//G4 Geometry object
#include "G4Tubs.hh"
#include "G4Box.hh"
//G4 sensitive
#include "G4SDManager.hh"
#include "G4MultiFunctionalDetector.hh"
//G4 various object
#include "G4Material.hh"
#include "G4MaterialPropertiesTable.hh"
#include "G4Transform3D.hh"
#include "G4PVPlacement.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
// NPTool header
#include "Nebula.hh"
#include "ProcessScorers.hh"
#include "RootOutput.h"
#include "MaterialManager.hh"
#include "NPSDetectorFactory.hh"
#include "NPOptionManager.h"
#include "NPSHitsMap.hh"
// CLHEP header
#include "CLHEP/Random/RandGauss.h"
using namespace std;
using namespace CLHEP;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
namespace Nebula_NS{
// Energy and time Resolution
const double LightThreshold = 0.1*MeV;
const double ResoTime = 0.75/2.355*ns; //0.75
const double ResoEnergy = 0.1/2.355*MeV;
const double ResoLight = 0.1/2.355*MeV;
const double ResoPosition = 1.0*um; //1.0
const double ModuleWidth = 120*mm ;
const double ModuleLength = 120*mm ;
const double ModuleHeight = 1800*mm ;
const double InterModule = 1*mm ;
const double VetoWidth = 320*mm ;
const double VetoLength = 10*mm ;
const double VetoHeight = 1900*mm ;
const double InterVeto = 1*mm ;
const int VetoPerWall = 12;
const int VetoPerExpand = 6;
const double WallToVeto = 10*cm;
const double MaterialIndex = 1.58;
const double Attenuation = 6680*mm;
const string Material = "BC400";
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Nebula Specific Method
Nebula::Nebula(){
m_Event = new TNebulaData() ;
m_ModuleScorer = 0;
m_VetoScorer = 0;
m_Module = 0;
m_Veto = 0;
// RGB Color + Transparency
m_VisModule = new G4VisAttributes(G4Colour(0.263, 0.682, 0.639, 1));
//m_VisModule = new G4VisAttributes(G4Colour(0.145, 0.384, 0.596, 1));
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m_VisVeto = new G4VisAttributes(G4Colour(0.4, 0.4, 0.4, 0.2));
m_VisPMT = new G4VisAttributes(G4Colour(0.1, 0.1, 0.1, 1));
m_VisFrame = new G4VisAttributes(G4Colour(0, 0.3, 1, 0.5));
}
Nebula::~Nebula(){
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Nebula::AddWall(G4ThreeVector Pos, int NbrModule, bool Veto, bool Frame){
// Convert the Pos value to R theta Phi as Spherical coordinate is easier in G4
m_Pos.push_back(Pos);
m_NbrModule.push_back(NbrModule);
m_HasVeto.push_back(Veto);
m_HasFrame.push_back(Frame);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4LogicalVolume* Nebula::BuildModule(){
if(!m_Module){
G4Box* box = new G4Box("Nebula_Module",Nebula_NS::ModuleWidth*0.5,
Nebula_NS::ModuleHeight*0.5,Nebula_NS::ModuleLength*0.5);
G4Material* DetectorMaterial = MaterialManager::getInstance()->GetMaterialFromLibrary(Nebula_NS::Material);
m_Module = new G4LogicalVolume(box,DetectorMaterial,"logic_Nebula_Module",0,0,0);
m_Module->SetVisAttributes(m_VisModule);
m_Module->SetSensitiveDetector(m_ModuleScorer);
}
return m_Module;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4LogicalVolume* Nebula::BuildVeto(){
if(!m_Veto){
G4Box* box = new G4Box("Nebula_Veto",Nebula_NS::VetoWidth*0.5,
Nebula_NS::VetoHeight*0.5,Nebula_NS::VetoLength*0.5);
G4Material* DetectorMaterial = MaterialManager::getInstance()->GetMaterialFromLibrary(Nebula_NS::Material);
m_Veto = new G4LogicalVolume(box,DetectorMaterial,"logic_Nebula_Veto",0,0,0);
m_Veto->SetVisAttributes(m_VisVeto);
m_Veto->SetSensitiveDetector(m_VetoScorer);
}
return m_Veto;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Virtual Method of NPS::VDetector class
// Read stream at Configfile to pick-up parameters of detector (Position,...)
// Called in DetecorConstruction::ReadDetextorConfiguration Method
void Nebula::ReadConfiguration(NPL::InputParser parser){
vector<NPL::InputBlock*> blocks = parser.GetAllBlocksWithToken("NEBULA");
if(NPOptionManager::getInstance()->GetVerboseLevel())
cout << "//// " << blocks.size() << " detectors found " << endl;
vector<string> cart = {"Pos","NumberOfModule","Veto","Frame"};
for(unsigned int i = 0 ; i < blocks.size() ; i++){
if(blocks[i]->HasTokenList(cart)){
if(NPOptionManager::getInstance()->GetVerboseLevel())
cout << endl << "//// Nebula " << i+1 << endl;
G4ThreeVector Pos = NPS::ConvertVector(blocks[i]->GetTVector3("Pos","mm"));
int NbrModule = blocks[i]->GetInt("NumberOfModule");
bool Veto = blocks[i]->GetInt("Veto");
bool Frame= blocks[i]->GetInt("Frame");
AddWall(Pos,NbrModule,Veto,Frame);
}
else{
cout << "ERROR: check your input file formatting " << endl;
exit(1);
}
}
std::for_each(m_NbrModule.begin(), m_NbrModule.end(), [&] (int n) {
m_TotalModule += n;
});
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Construct detector and inialise sensitive part.
// Called After DetecorConstruction::AddDetector Method
void Nebula::ConstructDetector(G4LogicalVolume* world){
unsigned int nbrM = 1 ;
unsigned int nbrV = 1 ;
for (unsigned short i = 0 ; i < m_Pos.size() ; i++) {
for (unsigned short m = 0 ; m < m_NbrModule[i] ; m++) {
G4RotationMatrix* Rot = new G4RotationMatrix();
double offset = (Nebula_NS::ModuleWidth+Nebula_NS::InterModule)*(-m_NbrModule[i]*0.5+m)+Nebula_NS::ModuleWidth*0.5;
G4ThreeVector Offset(offset,0,0);
new G4PVPlacement(G4Transform3D(*Rot,m_Pos[i]+Offset),
BuildModule(),
"NebulaModule",world,false,nbrM++);
if(m_NbrModule[i] > 15){
for (unsigned short m = 0 ; m < Nebula_NS::VetoPerWall ; m++) {
G4RotationMatrix* Rot = new G4RotationMatrix();
double offset = (Nebula_NS::VetoWidth+Nebula_NS::InterVeto)*(-Nebula_NS::VetoPerWall*0.5+m)+Nebula_NS::VetoWidth*0.5;
G4ThreeVector Offset(offset,0,-Nebula_NS::WallToVeto);
new G4PVPlacement(G4Transform3D(*Rot,m_Pos[i]+Offset),
BuildVeto(),
"NebulaVeto",world,false,nbrV++);
}
else{
for (unsigned short m = 0 ; m < Nebula_NS::VetoPerExpand ; m++) {
G4RotationMatrix* Rot = new G4RotationMatrix();
double offset = (Nebula_NS::VetoWidth+Nebula_NS::InterVeto)*(-Nebula_NS::VetoPerExpand*0.5+m)+Nebula_NS::VetoWidth*0.5;
G4ThreeVector Offset(offset,0,-Nebula_NS::WallToVeto);
new G4PVPlacement(G4Transform3D(*Rot,m_Pos[i]+Offset),
BuildVeto(),
"NebulaVeto",world,false,nbrV++);
}
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Add Detector branch to the EventTree.
// Called After DetectorConstruction::AddDetector Method
void Nebula::InitializeRootOutput(){
RootOutput *pAnalysis = RootOutput::getInstance();
TTree *pTree = pAnalysis->GetTree();
if(!pTree->FindBranch("Nebula")){
pTree->Branch("Nebula", "TNebulaData",&m_Event) ;
}
pTree->SetBranchAddress("Nebula", &m_Event) ;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Read sensitive part and fill the Root tree.
// Called at in the EventAction::EndOfEventAvtion
void Nebula::ReadSensitive(const G4Event* ){
m_Event->Clear();
///////////
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// PlasticBar scorer
PlasticBar::PS_PlasticBar* PlasticScorer_Module = (PlasticBar::PS_PlasticBar*) m_ModuleScorer->GetPrimitive(0);
PlasticBar::PS_PlasticBar* PlasticScorer_Veto = (PlasticBar::PS_PlasticBar*) m_VetoScorer->GetPrimitive(0);
// Should we put a ProcessScorer here to get the info if the particle is first neutron and give it to NebulaData ?
double Time_up, Time_down;
double Energy_tmp, Light_tmp;
//////////// TRIAL TO GET THE OPTICAL INDEX FROM MATERIAL PROPERTIES /////////////
//Trying to get Optical Index from Material directly
//const G4Material* aMaterial = MaterialManager::getInstance()->GetMaterialFromLibrary(Nebula_NS::Material);
//G4MaterialPropertiesTable* aMaterialPropertiesTable = aMaterial->GetMaterialPropertiesTable();
//if(!aMaterialPropertiesTable->PropertyExists("RINDEX")){
// MaterialIndex = !aMaterialPropertiesTable->GetConstProperty("RINDEX");
//}
//else{
// MaterialIndex = 0;
//}
//cout << MaterialManager::getInstance()->GetMaterialFromLibrary(Nebula_NS::Material)->GetMaterialPropertiesTable()->GetMaterialPropertyNames()[0] << endl;
//////////////////////////////////////////////////////////////////////////////////
///////////////////////////////// MODULE SCORER //////////////////////////////////
unsigned int ModuleHits_size = PlasticScorer_Module->GetMult();
for(unsigned int i = 0 ; i < ModuleHits_size ; i++){
vector<unsigned int> level = PlasticScorer_Module->GetLevel(i);
Energy_tmp = PlasticScorer_Module->GetEnergy(i);
Light_tmp = PlasticScorer_Module->GetLight(i);
Energy = RandGauss::shoot(Energy_tmp, Energy_tmp*Nebula_NS::ResoEnergy);
Light = RandGauss::shoot(Light_tmp, Light_tmp*Nebula_NS::ResoLight);
if(Light>Nebula_NS::LightThreshold){
double Time = RandGauss::shoot(PlasticScorer_Module->GetTime(i),Nebula_NS::ResoTime);
//cout << "Time is " << Time << endl;
double Position = RandGauss::shoot(PlasticScorer_Module->GetPosition(i),Nebula_NS::ResoPosition);
//cout << "Position is " << Position << endl;
//cout << "Detector ID: " << DetectorNbr << endl;
m_Event->SetChargeUp(DetectorNbr,Light*exp(-(Nebula_NS::ModuleHeight/2-Position)/Nebula_NS::Attenuation));
m_Event->SetChargeDown(DetectorNbr,Light*exp(-(Nebula_NS::ModuleHeight/2+Position)/Nebula_NS::Attenuation));
Time_up = (Nebula_NS::ModuleHeight/2-Position)/(c_light/Nebula_NS::MaterialIndex) + Time;
//cout << "Time_up is " << Time_up << endl;
m_Event->SetTimeUp(DetectorNbr,Time_up);
Time_down = (Nebula_NS::ModuleHeight/2+Position)/(c_light/Nebula_NS::MaterialIndex) + Time;
//cout << "Time_down is " << Time_down << endl;
m_Event->SetTimeDown(DetectorNbr,Time_down);
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//cout << endl;
///////////////////////////////// VETO SCORER //////////////////////////////////
unsigned int VetoHits_size = PlasticScorer_Veto->GetMult();
for(unsigned int i = 0 ; i < VetoHits_size ; i++){
vector<unsigned int> level = PlasticScorer_Veto->GetLevel(i);
Energy_tmp = PlasticScorer_Veto->GetEnergy(i);
Light_tmp = PlasticScorer_Veto->GetLight(i);
Energy = RandGauss::shoot(Energy_tmp, Energy_tmp*Nebula_NS::ResoEnergy);
Light = RandGauss::shoot(Light_tmp, Light_tmp*Nebula_NS::ResoLight);
if(Light>Nebula_NS::LightThreshold){
double Time = RandGauss::shoot(PlasticScorer_Veto->GetTime(i),Nebula_NS::ResoTime);
//cout << "Time is " << Time << endl;
double Position = RandGauss::shoot(PlasticScorer_Veto->GetPosition(i),Nebula_NS::ResoPosition);
//cout << "Position is " << Position << endl;
int DetectorNbr = level[0] + m_TotalModule;
//cout << "Veto ID: " << DetectorNbr << endl;
m_Event->SetChargeUp(DetectorNbr,Light*exp(-(Nebula_NS::VetoHeight/2-Position)/Nebula_NS::Attenuation));
m_Event->SetChargeDown(DetectorNbr,Light*exp(-(Nebula_NS::VetoHeight/2+Position)/Nebula_NS::Attenuation));
Time_up = (Nebula_NS::VetoHeight/2-Position)/(c_light/Nebula_NS::MaterialIndex) + Time;
//cout << "Time_up is " << Time_up << endl;
m_Event->SetTimeUp(DetectorNbr,Time_up);
Time_down = (Nebula_NS::VetoHeight/2+Position)/(c_light/Nebula_NS::MaterialIndex) + Time;
//cout << "Time_down is " << Time_down << endl;
m_Event->SetTimeDown(DetectorNbr,Time_down);
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////////////////////////////////////////////////////
void Nebula::InitializeScorers() {
// This check is necessary in case the geometry is reloaded
bool already_exist = false;
m_ModuleScorer = CheckScorer("NebulaModuleScorer",already_exist) ;
m_VetoScorer = CheckScorer("NebulaVetoScorer",already_exist) ;
if(already_exist)
return ;
// Otherwise the scorer is initialise
// Module
vector<int> level; level.push_back(0);
G4VPrimitiveScorer* ModulePlasticBar= new PlasticBar::PS_PlasticBar("ModulePlasticBar",level, 0);
G4VPrimitiveScorer* ModuleInteraction= new InteractionScorers::PS_Interactions("ModuleInteraction",ms_InterCoord, 0);
G4VPrimitiveScorer* ModuleProcess= new ProcessScorers::PS_Process("ModuleProcess", 0);
//and register it to the multifunctionnal detector
m_ModuleScorer->RegisterPrimitive(ModulePlasticBar);
m_ModuleScorer->RegisterPrimitive(ModuleInteraction);
m_ModuleScorer->RegisterPrimitive(ModuleProcess);
G4SDManager::GetSDMpointer()->AddNewDetector(m_ModuleScorer) ;
// Veto
G4VPrimitiveScorer* VetoPlasticBar= new PlasticBar::PS_PlasticBar("VetoPlasticBar",level, 0);
G4VPrimitiveScorer* VetoInteraction= new InteractionScorers::PS_Interactions("VetoInteraction",ms_InterCoord, 0);
G4VPrimitiveScorer* VetoProcess= new ProcessScorers::PS_Process("ModuleProcess", 0);
//and register it to the multifunctionnal detector
m_VetoScorer->RegisterPrimitive(VetoPlasticBar);
m_VetoScorer->RegisterPrimitive(VetoInteraction);
m_VetoScorer->RegisterPrimitive(VetoProcess);
G4SDManager::GetSDMpointer()->AddNewDetector(m_VetoScorer) ;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////////////////////////////////////////////////////////////////////
// Construct Method to be pass to the DetectorFactory //
////////////////////////////////////////////////////////////////////////////////
NPS::VDetector* Nebula::Construct(){
return (NPS::VDetector*) new Nebula();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
////////////////////////////////////////////////////////////////////////////////
// Registering the construct method to the factory //
////////////////////////////////////////////////////////////////////////////////
extern"C" {
class proxy_nps_Nebula{
public:
proxy_nps_Nebula(){
NPS::DetectorFactory::getInstance()->AddToken("NEBULA","NEBULA");
NPS::DetectorFactory::getInstance()->AddDetector("NEBULA",Nebula::Construct);
}
};
proxy_nps_Nebula p_nps_Nebula;
}