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Commit 01b4ef48 authored by matta's avatar matta
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* Fixing wraning in NPS

parent f47a21ac
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...@@ -69,8 +69,7 @@ void EventGeneratorBeam::SetTarget(Target* Target){ ...@@ -69,8 +69,7 @@ void EventGeneratorBeam::SetTarget(Target* Target){
} }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void EventGeneratorBeam::ReadConfiguration(string Path,int dump){ void EventGeneratorBeam::ReadConfiguration(string Path,int){
dump=0;
m_Beam->ReadConfigurationFile(Path); m_Beam->ReadConfigurationFile(Path);
} }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
......
...@@ -60,8 +60,7 @@ EventGeneratorIsotropic::~EventGeneratorIsotropic(){ ...@@ -60,8 +60,7 @@ EventGeneratorIsotropic::~EventGeneratorIsotropic(){
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void EventGeneratorIsotropic::ReadConfiguration(string Path,int dump){ void EventGeneratorIsotropic::ReadConfiguration(string Path,int){
dump= 0;
////////General Reading needs//////// ////////General Reading needs////////
string LineBuffer; string LineBuffer;
string DataBuffer; string DataBuffer;
......
...@@ -90,10 +90,8 @@ void EventGeneratorTwoBodyReaction::Print() const{ ...@@ -90,10 +90,8 @@ void EventGeneratorTwoBodyReaction::Print() const{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Inherit from VEventGenerator // Inherit from VEventGenerator
void EventGeneratorTwoBodyReaction::ReadConfiguration(string Path, int dump){ void EventGeneratorTwoBodyReaction::ReadConfiguration(string Path, int){
dump = 0 ;
m_Reaction->ReadConfigurationFile(Path); m_Reaction->ReadConfigurationFile(Path);
m_ShootLight = m_Reaction->GetShoot3(); m_ShootLight = m_Reaction->GetShoot3();
m_ShootHeavy = m_Reaction->GetShoot4();; m_ShootHeavy = m_Reaction->GetShoot4();;
......
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