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np
nptool
Commits
42559ddf
Commit
42559ddf
authored
8 years ago
by
Morfouace
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*Updating NeutronWall.cc class for simulation
parent
15f805f3
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Inputs/EventGenerator/proton.source
+2
-0
2 additions, 0 deletions
Inputs/EventGenerator/proton.source
NPSimulation/Detectors/NeutronWall/NeutronWall.cc
+21
-21
21 additions, 21 deletions
NPSimulation/Detectors/NeutronWall/NeutronWall.cc
with
23 additions
and
21 deletions
Inputs/EventGenerator/proton.source
+
2
−
0
View file @
42559ddf
...
...
@@ -11,6 +11,8 @@ Isotropic
x0= 0
y0= 0
z0= 0
SigmaX= 0
SigmaY= 0
Multiplicity= 1
Particle= proton
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
...
...
This diff is collapsed.
Click to expand it.
NPSimulation/Detectors/NeutronWall/NeutronWall.cc
+
21
−
21
View file @
42559ddf
...
...
@@ -67,11 +67,11 @@ namespace NeutronWall_NS{
//const double ResoEnergy = 0*MeV ;
//const double ResoPosition = 0*cm;
//using Alouter minus Alinner, one get an Al frame (including front and back sheets)
const
double
Alinner_X
=
2
000
.0
*
mm
;
const
double
Alinner_Y
=
2
0
00.0
*
mm
;
const
double
Alinner_X
=
2
811
.0
*
mm
;
const
double
Alinner_Y
=
2
5
00.0
*
mm
;
const
double
Alinner_Z
=
143.5
*
mm
;
const
double
Alouter_X
=
2
020
.0
*
mm
;
const
double
Alouter_Y
=
2
0
20.0
*
mm
;
const
double
Alouter_X
=
2
831
.0
*
mm
;
const
double
Alouter_Y
=
2
5
20.0
*
mm
;
const
double
Alouter_Z
=
(
143.5
+
0.8
+
0.8
)
*
mm
;
const
double
frame_thickness
=
10
*
mm
;
...
...
@@ -100,16 +100,16 @@ namespace NeutronWall_NS{
double
PlasticBarTip_Z
=
113.868
*
mm
;
//The size of the most outside box(OB) which contains everything
double
OB_X
=
25
00
*
mm
;
double
OB_Y
=
25
00
*
mm
;
double
OB_Z
=
(
143.5
+
0.8
+
0.8
)
*
mm
;
double
OB_X
=
30
00
*
mm
;
double
OB_Y
=
30
00
*
mm
;
double
OB_Z
=
3000
*
mm
;
//The size of NS should depend on the distance between NeutronWall and plastic Bar right now
double
NS_X
=
24
*
PlasticBar_X
;
//2020.0*mm;
double
NS_Y
=
2020.0
*
mm
;
//the front and back aluminum sheet are both 0.8 thick whereas 143.5 is user assumed heigh in z
double
NS_Z
=
(
143.5
+
0.8
+
0.8
)
*
mm
;
double
NS_Z
=
(
143.5
+
0.8
+
0.8
)
*
mm
;
//(143.5+0.8+0.8)*mm
//Add total height of neutronwall and vetowall for comparision
...
...
@@ -141,7 +141,7 @@ NeutronWall::NeutronWall(){
// RGB Color + Transparency
m_VisScintillator
=
new
G4VisAttributes
(
G4Colour
(
1
,
0.843137
,
0
,
1
));
//gold
m_VisQuartz
=
new
G4VisAttributes
(
G4Colour
(
0
,
1
,
0
,
0.1
));
//green
m_VisAl
=
new
G4VisAttributes
(
G4Colour
(
173.0
/
255.0
,
178.0
/
255.0
,
189.0
/
255.0
,
0
));
//Al
m_VisAl
=
new
G4VisAttributes
(
G4Colour
(
173.0
/
255.0
,
178.0
/
255.0
,
189.0
/
255.0
,
0
.2
));
//Al
m_VisNW
=
new
G4VisAttributes
(
G4Colour
(
0.972549
,
0.972549
,
1
,
0
));
//ghostwhite
m_VisPlasticBar
=
new
G4VisAttributes
(
G4Colour
(
0.9
,
0
,
0.9
,
0.25
));
//pink
}
...
...
@@ -420,7 +420,7 @@ void NeutronWall::ConstructDetector(G4LogicalVolume* world){
NeutronWall_NS
::
NS_Z
=
2.0
*
(
m_VWDistance
[
i
]
+
1.5
*
NeutronWall_NS
::
PlasticBar_Z
+
3.0
*
mm
);
}
G4RotationMatrix
*
Rot
=
new
G4RotationMatrix
(
v
,
u
,
w
);
//
G4RotationMatrix* Rot = new G4RotationMatrix(v,u,w);
G4Material
*
ScintMaterial
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
m_NWMaterial
[
i
]);
G4Material
*
vacuum
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
"Vacuum"
);
...
...
@@ -482,19 +482,19 @@ void NeutronWall::ConstructDetector(G4LogicalVolume* world){
G4Material
*
Plastic
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
m_VWMaterial
[
i
]);
//Plastic Bar
(subtractee)
//Plastic Bar
G4Box
*
PlasticBar_main_box
=
new
G4Box
(
"PlasticBar_main_Box"
,
NeutronWall_NS
::
PlasticBar_X
*
0.5
,
NeutronWall_NS
::
PlasticBar_Y
*
0.5
-
NeutronWall_NS
::
PlasticBarTip_Z
*
0.5
,
NeutronWall_NS
::
PlasticBar_Z
*
0.5
);
//Plastic tip
(subtracter)
//Plastic tip
G4Trd
*
PlatsticBar_up_tip
=
new
G4Trd
(
"Scintillator_Up_Tip"
,
NeutronWall_NS
::
PlasticBarTip_X
*
0.5
,
NeutronWall_NS
::
PlasticBar_X
*
0.5
,
NeutronWall_NS
::
PlasticBar_Z
*
0.5
,
NeutronWall_NS
::
PlasticBar_Z
*
0.5
,
NeutronWall_NS
::
PlasticBarTip_Z
*
0.5
);
G4RotationMatrix
*
xRot
=
new
G4RotationMatrix
;
// Rotates y axes only
xRot
->
rotateX
(
-
M_PI
/
2.
*
rad
);
G4ThreeVector
yTrans
(
0
,
NeutronWall_NS
::
PlasticBar_Y
*
0.5
,
0
);
G4ThreeVector
yTrans
(
0
,
NeutronWall_NS
::
PlasticBar_Y
*
0.5
,
0
);
//move it to the top of plastic bar
G4UnionSolid
*
PlasticBar_box_first
=
new
G4UnionSolid
(
"PlasticBar_Box_first"
,
PlasticBar_main_box
,
PlatsticBar_up_tip
,
xRot
,
yTrans
);
G4RotationMatrix
*
xRot_1
=
new
G4RotationMatrix
;
// Rotates y axes only
xRot_1
->
rotateX
(
M_PI
/
2.
*
rad
);
G4ThreeVector
yTrans_1
(
0
,
-
NeutronWall_NS
::
PlasticBar_Y
*
0.5
,
0
);
G4ThreeVector
yTrans_1
(
0
,
-
NeutronWall_NS
::
PlasticBar_Y
*
0.5
,
0
);
//move it to the bottom of plastic bar
G4UnionSolid
*
PlasticBar_box
=
new
G4UnionSolid
(
"PlasticBar_Box"
,
PlasticBar_box_first
,
PlatsticBar_up_tip
,
xRot_1
,
yTrans_1
);
...
...
@@ -505,6 +505,9 @@ void NeutronWall::ConstructDetector(G4LogicalVolume* world){
//******************* Placement *******************//
//----World---
new
G4PVPlacement
(
0
,
G4ThreeVector
(
0
,
0
,
0
),
m_NeutronWall_out_log
,
"NeutronWall_out_phys"
,
world
,
false
,
i
);
//----Neutron Wall Box---
m_NeutronWall_phys
=
new
G4PVPlacement
(
0
,
G4ThreeVector
(
0
,
0
,
0
),
m_NeutronWall_log
,
"NeutronWall_phys"
,
m_NeutronWall_out_log
,
false
,
0
);
...
...
@@ -530,24 +533,21 @@ void NeutronWall::ConstructDetector(G4LogicalVolume* world){
//double CenterOfVetoWall_Even_X = NeutronWall_NS::NS_X*0.5-10*mm-NeutronWall_NS::PlasticBar_X*0.5 - j*NeutronWall_NS::PlasticBar_X;
double
CenterOfVetoWall_Even_X
=
-
(
24
*
NeutronWall_NS
::
PlasticBar_X
-
23
*
m_Overlap
[
i
])
*
0.5
+
NeutronWall_NS
::
PlasticBar_X
*
0.5
+
j
*
(
NeutronWall_NS
::
PlasticBar_X
-
m_Overlap
[
i
]);
double
CenterOfVetoWall_Even_Y
=
0
*
mm
;
double
CenterOfVetoWall_Even_Z
=
-
m_VWDistance
[
i
];
double
CenterOfVetoWall_Even_Z
=
-
m_VWDistance
[
i
]
+
NeutronWall_NS
::
NS_Z
;
double
CenterOfVetoWall_Odd_X
=
-
(
24
*
NeutronWall_NS
::
PlasticBar_X
-
23
*
m_Overlap
[
i
])
*
0.5
+
NeutronWall_NS
::
PlasticBar_X
*
0.5
+
j
*
(
NeutronWall_NS
::
PlasticBar_X
-
m_Overlap
[
i
]);
double
CenterOfVetoWall_Odd_Y
=
0
*
mm
;
double
CenterOfVetoWall_Odd_Z
=
-
m_VWDistance
[
i
]
-
NeutronWall_NS
::
PlasticBar_Z
-
1
*
mm
;
double
CenterOfVetoWall_Odd_Z
=
-
m_VWDistance
[
i
]
-
NeutronWall_NS
::
PlasticBar_Z
-
1
*
mm
+
NeutronWall_NS
::
NS_Z
;
if
(
j
%
2
==
0
){
m_PlasticBar_phys
=
new
G4PVPlacement
(
0
,
G4ThreeVector
(
CenterOfVetoWall_Even_X
,
CenterOfVetoWall_Even_Y
,
CenterOfVetoWall_Even_Z
),
m_PlasticBar_log
,
"PlasticBar_phys"
,
m_NeutronWall_log
,
false
,
j
,
true
);
m_PlasticBar_phys
=
new
G4PVPlacement
(
0
,
G4ThreeVector
(
CenterOfVetoWall_Even_X
,
CenterOfVetoWall_Even_Y
,
CenterOfVetoWall_Even_Z
),
m_PlasticBar_log
,
"PlasticBar_phys"
,
m_NeutronWall_
out_
log
,
false
,
j
,
true
);
}
else
{
m_PlasticBar_phys
=
new
G4PVPlacement
(
0
,
G4ThreeVector
(
CenterOfVetoWall_Odd_X
,
CenterOfVetoWall_Odd_Y
,
CenterOfVetoWall_Odd_Z
),
m_PlasticBar_log
,
"PlasticBar_phys"
,
m_NeutronWall_log
,
false
,
j
,
true
);
m_PlasticBar_phys
=
new
G4PVPlacement
(
0
,
G4ThreeVector
(
CenterOfVetoWall_Odd_X
,
CenterOfVetoWall_Odd_Y
,
CenterOfVetoWall_Odd_Z
),
m_PlasticBar_log
,
"PlasticBar_phys"
,
m_NeutronWall_
out_
log
,
false
,
j
,
true
);
//m_PlasticBar_phys = new G4PVPlacement(0, G4ThreeVector(CenterOfVetoWall_Odd_X,CenterOfVetoWall_Odd_Y,CenterOfVetoWall_Even_Z),m_PlasticBar_log,"PlasticBar_phys",m_NeutronWall_log,false,j,true);
}
}
}
m_NeutronWall_phys
=
new
G4PVPlacement
(
G4Transform3D
(
*
Rot
,
Det_pos
),
m_NeutronWall_log
,
"NeutronWall_phys"
,
world
,
false
,
i
);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
...
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