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Commit 6469d6f6 authored by deserevi's avatar deserevi
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* Rename dEdX directory for EnergyLoss

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...@@ -63,7 +63,7 @@ EnergyLoss::EnergyLoss(string Path , int NumberOfSlice=100 , int LiseColumn=0 , ...@@ -63,7 +63,7 @@ EnergyLoss::EnergyLoss(string Path , int NumberOfSlice=100 , int LiseColumn=0 ,
fNumberOfMass = NumberOfMass ; fNumberOfMass = NumberOfMass ;
string globalPath = getenv("NPTOOL"); string globalPath = getenv("NPTOOL");
Path = globalPath + "/Inputs/dEdX/" + Path; Path = globalPath + "/Inputs/EnergyLoss/" + Path;
cout << "///////////////////////////////// " << endl ; cout << "///////////////////////////////// " << endl ;
cout << "Initialising an EnergyLoss object " << endl ; cout << "Initialising an EnergyLoss object " << endl ;
......
...@@ -22,7 +22,6 @@ ...@@ -22,7 +22,6 @@
TODO for NPTool: TODO for NPTool:
---------------- ----------------
+ Change dEdX name for EnergyLoss (Nicolas)
+ Try to remove warnings from NPL / NPS compilation (Adrien + Nicolas) + Try to remove warnings from NPL / NPS compilation (Adrien + Nicolas)
+ Change map's index of scorers to deal a typical case like it is now done + Change map's index of scorers to deal a typical case like it is now done
for the dE-E with 2 plastics. (Adrien + Nicolas) for the dE-E with 2 plastics. (Adrien + Nicolas)
...@@ -32,7 +31,6 @@ TODO for NPTool: ...@@ -32,7 +31,6 @@ TODO for NPTool:
(Adrien) (Adrien)
+ Possibility to tilt the target with a given angle and to deal with + Possibility to tilt the target with a given angle and to deal with
the emittance the emittance
+ Target object as a private member of VEventGenerator
+ Shooting in the target within a dedicated method in VEventGenerator + Shooting in the target within a dedicated method in VEventGenerator
+ IsInsideTarget method for debugging purposes + IsInsideTarget method for debugging purposes
+ Add a dedicated class to deal with materials (see example from G4 tutorial) + Add a dedicated class to deal with materials (see example from G4 tutorial)
......
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