//#define USE_Garfield //only use if compiled with Garfield
//#define USE_Garfield //only use if compiled with Garfield
#include"TACTICScorer.hh"
#include"TACTICScorer.hh"
#include"G4UnitsTable.hh"
#include"G4RunManager.hh"
#include"G4RunManager.hh"
#include"G4UnitsTable.hh"
#include"TACTIC.hh"
#include"TACTIC.hh"
#ifdef USE_Garfield
#ifdef USE_Garfield
...
@@ -13,13 +13,14 @@ double excess;
...
@@ -13,13 +13,14 @@ double excess;
usingnamespaceTACTICScorer;
usingnamespaceTACTICScorer;
Gas_Scorer::Gas_Scorer(G4Stringname,G4intLevel,G4doubleScorerLength,G4intNumberOfSegments,G4intdepth,G4doublep0,G4doublep1,G4doublep2,G4doublep3,stringShape)//what do level and depth do?