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np
nptool
Commits
c068c897
Commit
c068c897
authored
5 years ago
by
Morfouace
Browse files
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updating scone geometry
parent
6ce31ad8
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2 changed files
NPSimulation/Detectors/Scone/Scone.cc
+182
-63
182 additions, 63 deletions
NPSimulation/Detectors/Scone/Scone.cc
NPSimulation/Detectors/Scone/Scone.hh
+15
-9
15 additions, 9 deletions
NPSimulation/Detectors/Scone/Scone.hh
with
197 additions
and
72 deletions
NPSimulation/Detectors/Scone/Scone.cc
+
182
−
63
View file @
c068c897
...
@@ -37,6 +37,7 @@
...
@@ -37,6 +37,7 @@
#include
"G4PVPlacement.hh"
#include
"G4PVPlacement.hh"
#include
"G4VisAttributes.hh"
#include
"G4VisAttributes.hh"
#include
"G4Colour.hh"
#include
"G4Colour.hh"
#include
"G4SubtractionSolid.hh"
// NPTool header
// NPTool header
#include
"Scone.hh"
#include
"Scone.hh"
...
@@ -62,7 +63,9 @@ namespace Scone_NS{
...
@@ -62,7 +63,9 @@ namespace Scone_NS{
const
double
ResoEnergy
=
1.0
*
MeV
;
const
double
ResoEnergy
=
1.0
*
MeV
;
const
double
XSection
=
25.1
*
mm
;
const
double
XSection
=
25.1
*
mm
;
const
double
YSection
=
25.6
*
mm
;
const
double
YSection
=
25.6
*
mm
;
const
double
Length
=
1000
*
mm
;
const
double
LengthR1
=
1000
*
mm
;
const
double
LengthR2
=
500
*
mm
;
const
double
Length2x2
=
400
*
mm
;
const
string
Material
=
"CH2"
;
const
string
Material
=
"CH2"
;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
...
@@ -72,56 +75,93 @@ namespace Scone_NS{
...
@@ -72,56 +75,93 @@ namespace Scone_NS{
Scone
::
Scone
(){
Scone
::
Scone
(){
m_Event
=
new
TSconeData
()
;
m_Event
=
new
TSconeData
()
;
m_SconeScorer
=
0
;
m_SconeScorer
=
0
;
m_SquareDetector
=
0
;
m_SquareDetector
=
0
;
//m_CylindricalDetector = 0;
m_BuildRing1
=
1
;
m_BuildRing2
=
1
;
m_Assembly
=
0
;
// RGB Color + Transparency
// RGB Color + Transparency
m_VisSquare
=
new
G4VisAttributes
(
G4Colour
(
0
,
1
,
0
,
0.5
));
m_VisSquare
=
new
G4VisAttributes
(
G4Colour
(
0
,
1
,
0
,
0.5
));
//m_VisCylinder = new G4VisAttributes(G4Colour(0, 0, 1, 0.5));
m_Vis2x2
=
new
G4VisAttributes
(
G4Colour
(
0
,
0.5
,
0.6
,
1.0
));
m_Vis6x6
=
new
G4VisAttributes
(
G4Colour
(
0.2
,
1
,
1
,
1
));
m_Vis6x6R2
=
new
G4VisAttributes
(
G4Colour
(
0.2
,
0.8
,
0.6
,
0.8
));
}
}
Scone
::~
Scone
(){
Scone
::~
Scone
(){
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void
Scone
::
AddDetector
(
G4ThreeVector
POS
,
string
Shape
){
void
Scone
::
AddDetector
(
G4ThreeVector
POS
){
// Convert the POS value to R theta Phi as Spherical coordinate is easier in G4
// Convert the POS value to R theta Phi as Spherical coordinate is easier in G4
m_R
.
push_back
(
POS
.
mag
());
m_R
.
push_back
(
POS
.
mag
());
m_Theta
.
push_back
(
POS
.
theta
());
m_Theta
.
push_back
(
POS
.
theta
());
m_Phi
.
push_back
(
POS
.
phi
());
m_Phi
.
push_back
(
POS
.
phi
());
m_Shape
.
push_back
(
Shape
);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void
Scone
::
AddDetector
(
double
R
,
double
Theta
,
double
Phi
,
string
Shape
){
m_R
.
push_back
(
R
);
m_Theta
.
push_back
(
Theta
);
m_Phi
.
push_back
(
Phi
);
m_Shape
.
push_back
(
Shape
);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4AssemblyVolume
*
Scone
::
Build
6x6
Assembly
(){
G4AssemblyVolume
*
Scone
::
Build
2x2
Assembly
(){
if
(
!
m_SquareDetector
){
if
(
!
m_SquareDetector
){
m_
6x6
Assembly
=
new
G4AssemblyVolume
();
m_
2x2
Assembly
=
new
G4AssemblyVolume
();
G4RotationMatrix
*
Rv
=
new
G4RotationMatrix
(
0
,
0
,
0
);
G4RotationMatrix
*
Rv
=
new
G4RotationMatrix
(
0
,
0
,
0
);
G4ThreeVector
Tv
;
G4ThreeVector
Tv
;
Tv
.
setX
(
0
);
Tv
.
setY
(
0
);
Tv
.
setZ
(
0
);
Tv
.
setX
(
0
);
Tv
.
setY
(
0
);
Tv
.
setZ
(
0
);
// One bar definitation
// One bar definitation
G4Box
*
box
=
new
G4Box
(
"Scone_Box"
,
Scone_NS
::
XSection
*
0.5
,
G4Box
*
box
=
new
G4Box
(
"Scone_Box"
,
Scone_NS
::
XSection
*
0.5
,
Scone_NS
::
YSection
*
0.5
,
Scone_NS
::
Length
*
0.5
);
Scone_NS
::
YSection
*
0.5
,
Scone_NS
::
Length
2x2
*
0.5
);
G4Material
*
DetectorMaterial
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
Scone_NS
::
Material
);
G4Material
*
DetectorMaterial
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
Scone_NS
::
Material
);
m_SquareDetector
=
new
G4LogicalVolume
(
box
,
DetectorMaterial
,
"logic_Scone_Box"
,
0
,
0
,
0
);
m_SquareDetector
=
new
G4LogicalVolume
(
box
,
DetectorMaterial
,
"logic_Scone_Box"
,
0
,
0
,
0
);
m_SquareDetector
->
SetVisAttributes
(
m_Vis
Square
);
m_SquareDetector
->
SetVisAttributes
(
m_Vis
2x2
);
m_SquareDetector
->
SetSensitiveDetector
(
m_SconeScorer
);
m_SquareDetector
->
SetSensitiveDetector
(
m_SconeScorer
);
Tv
.
setX
(
0
);
double
posX
=
0
;
m_6x6Assembly
->
AddPlacedVolume
(
m_SquareDetector
,
Tv
,
Rv
);
double
posY
=
0
;
Tv
.
setX
(
Scone_NS
::
XSection
);
for
(
int
i
=
0
;
i
<
2
;
i
++
){
m_6x6Assembly
->
AddPlacedVolume
(
m_SquareDetector
,
Tv
,
Rv
);
for
(
int
j
=
0
;
j
<
2
;
j
++
){
posX
=
i
*
Scone_NS
::
XSection
;
posY
=
j
*
Scone_NS
::
YSection
;
Tv
.
setX
(
posX
);
Tv
.
setY
(
posY
);
m_2x2Assembly
->
AddPlacedVolume
(
m_SquareDetector
,
Tv
,
Rv
);
}
}
}
return
m_2x2Assembly
;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4AssemblyVolume
*
Scone
::
Build6x6Assembly
(
double
plastic_length
){
m_6x6Assembly
=
new
G4AssemblyVolume
();
G4RotationMatrix
*
Rv
=
new
G4RotationMatrix
(
0
,
0
,
0
);
G4ThreeVector
Tv
;
Tv
.
setX
(
0
);
Tv
.
setY
(
0
);
Tv
.
setZ
(
0
);
// One bar definitation
G4Box
*
box
=
new
G4Box
(
"Scone_Box"
,
Scone_NS
::
XSection
*
0.5
,
Scone_NS
::
YSection
*
0.5
,
plastic_length
*
0.5
);
G4Material
*
DetectorMaterial
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
Scone_NS
::
Material
);
m_SquareDetector
=
new
G4LogicalVolume
(
box
,
DetectorMaterial
,
"logic_Scone_Box"
,
0
,
0
,
0
);
if
(
plastic_length
==
Scone_NS
::
LengthR2
)
m_SquareDetector
->
SetVisAttributes
(
m_Vis6x6R2
);
else
m_SquareDetector
->
SetVisAttributes
(
m_Vis6x6
);
m_SquareDetector
->
SetSensitiveDetector
(
m_SconeScorer
);
double
posX
=
0
;
double
posY
=
0
;
for
(
int
i
=
0
;
i
<
6
;
i
++
){
for
(
int
j
=
0
;
j
<
6
;
j
++
){
posX
=
i
*
Scone_NS
::
XSection
;
posY
=
j
*
Scone_NS
::
YSection
;
Tv
.
setX
(
posX
);
Tv
.
setY
(
posY
);
m_6x6Assembly
->
AddPlacedVolume
(
m_SquareDetector
,
Tv
,
Rv
);
}
}
}
return
m_6x6Assembly
;
return
m_6x6Assembly
;
...
@@ -132,7 +172,7 @@ G4AssemblyVolume* Scone::Build6x6Assembly(){
...
@@ -132,7 +172,7 @@ G4AssemblyVolume* Scone::Build6x6Assembly(){
G4LogicalVolume
*
Scone
::
BuildSquareDetector
(){
G4LogicalVolume
*
Scone
::
BuildSquareDetector
(){
if
(
!
m_SquareDetector
){
if
(
!
m_SquareDetector
){
G4Box
*
box
=
new
G4Box
(
"Scone_Box"
,
Scone_NS
::
XSection
*
0.5
,
G4Box
*
box
=
new
G4Box
(
"Scone_Box"
,
Scone_NS
::
XSection
*
0.5
,
Scone_NS
::
YSection
*
0.5
,
Scone_NS
::
Length
*
0.5
);
Scone_NS
::
YSection
*
0.5
,
Scone_NS
::
Length
R1
*
0.5
);
G4Material
*
DetectorMaterial
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
Scone_NS
::
Material
);
G4Material
*
DetectorMaterial
=
MaterialManager
::
getInstance
()
->
GetMaterialFromLibrary
(
Scone_NS
::
Material
);
m_SquareDetector
=
new
G4LogicalVolume
(
box
,
DetectorMaterial
,
"logic_Scone_Box"
,
0
,
0
,
0
);
m_SquareDetector
=
new
G4LogicalVolume
(
box
,
DetectorMaterial
,
"logic_Scone_Box"
,
0
,
0
,
0
);
...
@@ -154,8 +194,7 @@ void Scone::ReadConfiguration(NPL::InputParser parser){
...
@@ -154,8 +194,7 @@ void Scone::ReadConfiguration(NPL::InputParser parser){
if
(
NPOptionManager
::
getInstance
()
->
GetVerboseLevel
())
if
(
NPOptionManager
::
getInstance
()
->
GetVerboseLevel
())
cout
<<
"//// "
<<
blocks
.
size
()
<<
" detectors found "
<<
endl
;
cout
<<
"//// "
<<
blocks
.
size
()
<<
" detectors found "
<<
endl
;
vector
<
string
>
cart
=
{
"POS"
,
"Shape"
};
vector
<
string
>
cart
=
{
"POS"
,
"Ring1"
,
"Ring2"
};
vector
<
string
>
sphe
=
{
"R"
,
"Theta"
,
"Phi"
,
"Shape"
};
for
(
unsigned
int
i
=
0
;
i
<
blocks
.
size
()
;
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
blocks
.
size
()
;
i
++
){
if
(
blocks
[
i
]
->
HasTokenList
(
cart
)){
if
(
blocks
[
i
]
->
HasTokenList
(
cart
)){
...
@@ -163,17 +202,9 @@ void Scone::ReadConfiguration(NPL::InputParser parser){
...
@@ -163,17 +202,9 @@ void Scone::ReadConfiguration(NPL::InputParser parser){
cout
<<
endl
<<
"//// Scone "
<<
i
+
1
<<
endl
;
cout
<<
endl
<<
"//// Scone "
<<
i
+
1
<<
endl
;
G4ThreeVector
Pos
=
NPS
::
ConvertVector
(
blocks
[
i
]
->
GetTVector3
(
"POS"
,
"mm"
));
G4ThreeVector
Pos
=
NPS
::
ConvertVector
(
blocks
[
i
]
->
GetTVector3
(
"POS"
,
"mm"
));
string
Shape
=
blocks
[
i
]
->
GetString
(
"Shape"
);
m_BuildRing1
=
blocks
[
i
]
->
GetInt
(
"Ring1"
);
AddDetector
(
Pos
,
Shape
);
m_BuildRing2
=
blocks
[
i
]
->
GetInt
(
"Ring2"
);
}
AddDetector
(
Pos
);
else
if
(
blocks
[
i
]
->
HasTokenList
(
sphe
)){
if
(
NPOptionManager
::
getInstance
()
->
GetVerboseLevel
())
cout
<<
endl
<<
"//// Scone "
<<
i
+
1
<<
endl
;
double
R
=
blocks
[
i
]
->
GetDouble
(
"R"
,
"mm"
);
double
Theta
=
blocks
[
i
]
->
GetDouble
(
"Theta"
,
"deg"
);
double
Phi
=
blocks
[
i
]
->
GetDouble
(
"Phi"
,
"deg"
);
string
Shape
=
blocks
[
i
]
->
GetString
(
"Shape"
);
AddDetector
(
R
,
Theta
,
Phi
,
Shape
);
}
}
else
{
else
{
cout
<<
"ERROR: check your input file formatting "
<<
endl
;
cout
<<
"ERROR: check your input file formatting "
<<
endl
;
...
@@ -188,35 +219,123 @@ void Scone::ReadConfiguration(NPL::InputParser parser){
...
@@ -188,35 +219,123 @@ void Scone::ReadConfiguration(NPL::InputParser parser){
// Construct detector and inialise sensitive part.
// Construct detector and inialise sensitive part.
// Called After DetecorConstruction::AddDetector Method
// Called After DetecorConstruction::AddDetector Method
void
Scone
::
ConstructDetector
(
G4LogicalVolume
*
world
){
void
Scone
::
ConstructDetector
(
G4LogicalVolume
*
world
){
for
(
unsigned
short
i
=
0
;
i
<
m_R
.
size
()
;
i
++
)
{
Build2x2Block
(
world
);
G4double
wX
=
m_R
[
i
]
*
sin
(
m_Theta
[
i
]
)
*
cos
(
m_Phi
[
i
]
)
;
if
(
m_BuildRing1
==
1
)
G4double
wY
=
m_R
[
i
]
*
sin
(
m_Theta
[
i
]
)
*
sin
(
m_Phi
[
i
]
)
;
BuildRing1
(
world
);
G4double
wZ
=
m_R
[
i
]
*
cos
(
m_Theta
[
i
]
)
;
G4ThreeVector
Det_pos
=
G4ThreeVector
(
wX
,
wY
,
wZ
)
;
if
(
m_BuildRing2
==
1
)
// So the face of the detector is at R instead of the middle
BuildRing2
(
world
);
Det_pos
+=
Det_pos
.
unit
()
*
Scone_NS
::
Length
*
0.5
;
}
// Building Detector reference frame
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double
ii
=
cos
(
m_Theta
[
i
])
*
cos
(
m_Phi
[
i
]);
void
Scone
::
Build2x2Block
(
G4LogicalVolume
*
world
){
G4double
jj
=
cos
(
m_Theta
[
i
])
*
sin
(
m_Phi
[
i
]);
G4double
kk
=
-
sin
(
m_Theta
[
i
]);
G4RotationMatrix
*
Rot
=
new
G4RotationMatrix
(
0
,
0
,
0
);
G4ThreeVector
Y
(
ii
,
jj
,
kk
);
double
posX_orig
=
-
0.5
*
Scone_NS
::
XSection
;
G4ThreeVector
w
=
Det_pos
.
unit
();
double
posX_neg
=
posX_orig
-
2
*
Scone_NS
::
XSection
;
G4ThreeVector
u
=
w
.
cross
(
Y
);
double
posX_pos
=
posX_orig
+
2
*
Scone_NS
::
XSection
;
G4ThreeVector
v
=
w
.
cross
(
u
);
double
posY_orig
=
-
0.5
*
Scone_NS
::
YSection
;
v
=
v
.
unit
();
double
posY_neg
=
posY_orig
-
2
*
Scone_NS
::
YSection
;
u
=
u
.
unit
();
double
posY_pos
=
posY_orig
+
2
*
Scone_NS
::
YSection
;
G4RotationMatrix
*
Rot
=
new
G4RotationMatrix
(
u
,
v
,
w
);
Build6x6Assembly
()
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
i
);
//new G4PVPlacement(G4Transform3D(*Rot,Det_pos),
// BuildSquareDetector(),
// "Scone",world,false,i+1);
}
double
posX
[
16
]
=
{
posX_orig
,
posX_orig
,
posX_neg
,
posX_neg
,
posX_neg
,
posX_pos
,
posX_pos
,
posX_pos
,
posX_orig
,
posX_orig
,
posX_neg
,
posX_neg
,
posX_neg
,
posX_pos
,
posX_pos
,
posX_pos
};
double
posY
[
16
]
=
{
posY_neg
,
posY_pos
,
posY_neg
,
posY_orig
,
posY_pos
,
posY_neg
,
posY_orig
,
posY_pos
,
posY_neg
,
posY_pos
,
posY_neg
,
posY_orig
,
posY_pos
,
posY_neg
,
posY_orig
,
posY_pos
};
double
posZ
[
16
]
=
{
-
300
,
-
300
,
-
300
,
-
300
,
-
300
,
-
300
,
-
300
,
-
300
,
300
,
300
,
300
,
300
,
300
,
300
,
300
,
300
};
G4ThreeVector
Det_pos
;
for
(
int
i
=
0
;
i
<
16
;
i
++
)
{
Det_pos
=
G4ThreeVector
(
posX
[
i
],
posY
[
i
],
posZ
[
i
]);
Build2x2Assembly
()
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void
Scone
::
BuildRing1
(
G4LogicalVolume
*
world
){
G4RotationMatrix
*
Rot
=
new
G4RotationMatrix
(
0
,
0
,
0
);
double
posX_orig
=
-
2.5
*
Scone_NS
::
XSection
;
double
posX_neg
=
posX_orig
-
6
*
Scone_NS
::
XSection
;
double
posX_pos
=
posX_orig
+
6
*
Scone_NS
::
XSection
;
double
posY_orig
=
-
2.5
*
Scone_NS
::
YSection
;
double
posY_neg
=
posY_orig
-
6
*
Scone_NS
::
YSection
;
double
posY_pos
=
posY_orig
+
6
*
Scone_NS
::
YSection
;
double
posX
[
8
]
=
{
posX_orig
,
posX_orig
,
posX_neg
,
posX_neg
,
posX_neg
,
posX_pos
,
posX_pos
,
posX_pos
};
double
posY
[
8
]
=
{
posY_neg
,
posY_pos
,
posY_neg
,
posY_orig
,
posY_pos
,
posY_neg
,
posY_orig
,
posY_pos
};
double
posZ
[
8
]
=
{
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
};
G4ThreeVector
Det_pos
;
for
(
int
i
=
0
;
i
<
8
;
i
++
)
{
Det_pos
=
G4ThreeVector
(
posX
[
i
],
posY
[
i
],
posZ
[
i
]);
Build6x6Assembly
(
Scone_NS
::
LengthR1
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void
Scone
::
BuildRing2
(
G4LogicalVolume
*
world
){
G4RotationMatrix
*
Rot
=
new
G4RotationMatrix
(
0
,
0
,
0
);
double
posX_orig
=
-
2.5
*
Scone_NS
::
XSection
;
double
posX_left
=
posX_orig
-
12
*
Scone_NS
::
XSection
;
double
posX_right
=
posX_orig
+
12
*
Scone_NS
::
XSection
;
double
posY_orig
=
-
2.5
*
Scone_NS
::
YSection
;
double
posY_down
=
posY_orig
-
12
*
Scone_NS
::
YSection
;
double
posY_up
=
posY_orig
+
12
*
Scone_NS
::
YSection
;
//double posX[16] = {posX_left, posX_left, posX_left, posX_left, posX_left};
//double posY[16] = {posY_down};
//double posZ[16] = {0};
G4ThreeVector
Det_pos
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
double
posX
=
posX_left
;
double
posY
=
posY_down
+
6
*
i
*
Scone_NS
::
YSection
;
Det_pos
=
G4ThreeVector
(
posX
,
posY
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
}
for
(
int
i
=
0
;
i
<
5
;
i
++
)
{
double
posX
=
posX_right
;
double
posY
=
posY_down
+
6
*
i
*
Scone_NS
::
YSection
;
Det_pos
=
G4ThreeVector
(
posX
,
posY
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
}
Det_pos
=
G4ThreeVector
(
posX_left
+
6
*
Scone_NS
::
XSection
,
posY_down
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
Det_pos
=
G4ThreeVector
(
posX_left
+
12
*
Scone_NS
::
XSection
,
posY_down
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
Det_pos
=
G4ThreeVector
(
posX_left
+
18
*
Scone_NS
::
XSection
,
posY_down
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
Det_pos
=
G4ThreeVector
(
posX_left
+
6
*
Scone_NS
::
XSection
,
posY_up
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
Det_pos
=
G4ThreeVector
(
posX_left
+
12
*
Scone_NS
::
XSection
,
posY_up
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
Det_pos
=
G4ThreeVector
(
posX_left
+
18
*
Scone_NS
::
XSection
,
posY_up
,
0
);
Build6x6Assembly
(
Scone_NS
::
LengthR2
)
->
MakeImprint
(
world
,
Det_pos
,
Rot
,
m_Assembly
);
m_Assembly
++
;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Add Detector branch to the EventTree.
// Add Detector branch to the EventTree.
// Called After DetecorConstruction::AddDetector Method
// Called After DetecorConstruction::AddDetector Method
...
...
This diff is collapsed.
Click to expand it.
NPSimulation/Detectors/Scone/Scone.hh
+
15
−
9
View file @
c068c897
...
@@ -50,18 +50,18 @@ class Scone : public NPS::VDetector{
...
@@ -50,18 +50,18 @@ class Scone : public NPS::VDetector{
/////// Specific Function of this Class ///////////
/////// Specific Function of this Class ///////////
////////////////////////////////////////////////////
////////////////////////////////////////////////////
public:
public:
// Cartesian
void
AddDetector
(
G4ThreeVector
POS
);
void
AddDetector
(
G4ThreeVector
POS
,
string
Shape
);
// Spherical
void
AddDetector
(
double
R
,
double
Theta
,
double
Phi
,
string
Shape
);
G4AssemblyVolume
*
Build2x2Assembly
();
G4AssemblyVolume
*
Build4x4Assembly
();
G4AssemblyVolume
*
Build6x6Assembly
(
double
plastic_length
);
G4AssemblyVolume
*
Build6x6Assembly
();
G4LogicalVolume
*
BuildSquareDetector
();
G4LogicalVolume
*
BuildSquareDetector
();
void
Build2x2Block
(
G4LogicalVolume
*
world
);
void
BuildRing1
(
G4LogicalVolume
*
world
);
void
BuildRing2
(
G4LogicalVolume
*
world
);
private:
private:
G4AssemblyVolume
*
m_
4x4
Assembly
;
G4AssemblyVolume
*
m_
2x2
Assembly
;
G4AssemblyVolume
*
m_6x6Assembly
;
G4AssemblyVolume
*
m_6x6Assembly
;
G4LogicalVolume
*
m_SquareDetector
;
G4LogicalVolume
*
m_SquareDetector
;
...
@@ -106,12 +106,18 @@ class Scone : public NPS::VDetector{
...
@@ -106,12 +106,18 @@ class Scone : public NPS::VDetector{
vector
<
double
>
m_Theta
;
vector
<
double
>
m_Theta
;
vector
<
double
>
m_Phi
;
vector
<
double
>
m_Phi
;
int
m_BuildRing1
;
int
m_BuildRing2
;
int
m_Assembly
;
// Shape type
// Shape type
vector
<
string
>
m_Shape
;
vector
<
string
>
m_Shape
;
// Visualisation Attribute
// Visualisation Attribute
G4VisAttributes
*
m_VisSquare
;
G4VisAttributes
*
m_VisSquare
;
G4VisAttributes
*
m_VisCylinder
;
G4VisAttributes
*
m_Vis2x2
;
G4VisAttributes
*
m_Vis6x6
;
G4VisAttributes
*
m_Vis6x6R2
;
// Needed for dynamic loading of the library
// Needed for dynamic loading of the library
public:
public:
...
...
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